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output/ |
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/* | ||
Copyright (C) 2011 James Coliz, Jr. <maniacbug@ymail.com> | ||
This program is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU General Public License | ||
version 2 as published by the Free Software Foundation. | ||
*/ | ||
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/** | ||
* Example LED Remote | ||
* | ||
* This is an example of how to use the RF24 class to control a remote | ||
* bank of LED's using buttons on a remote control. | ||
* | ||
* On the 'remote', connect any number of buttons or switches from | ||
* an arduino pin to ground. Update 'button_pins' to reflect the | ||
* pins used. | ||
* | ||
* On the 'led' board, connect the same number of LED's from an | ||
* arduino pin to a resistor to ground. Update 'led_pins' to reflect | ||
* the pins used. Also connect a separate pin to ground and change | ||
* the 'role_pin'. This tells the sketch it's running on the LED board. | ||
* | ||
* Every time the buttons change on the remote, the entire state of | ||
* buttons is send to the led board, which displays the state. | ||
*/ | ||
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#include <SPI.h> | ||
#include "nRF24L01.h" | ||
#include "RF24.h" | ||
#include "printf.h" | ||
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// | ||
// Hardware configuration | ||
// | ||
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// Set up nRF24L01 radio on SPI bus plus pins 8 & 9 | ||
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RF24 radio(8,9); | ||
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// sets the role of this unit in hardware. Connect to GND to be the 'led' board receiver | ||
// Leave open to be the 'remote' transmitter | ||
const int role_pin = A4; | ||
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// Pins on the remote for buttons | ||
const uint8_t button_pins[] = { 2,3,4,5,6,7 }; | ||
const uint8_t num_button_pins = sizeof(button_pins); | ||
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// Pins on the LED board for LED's | ||
const uint8_t led_pins[] = { 2,3,4,5,6,7 }; | ||
const uint8_t num_led_pins = sizeof(led_pins); | ||
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// | ||
// Topology | ||
// | ||
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// Single radio pipe address for the 2 nodes to communicate. | ||
const uint64_t pipe = 0xE8E8F0F0E1LL; | ||
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// | ||
// Role management | ||
// | ||
// Set up role. This sketch uses the same software for all the nodes in this | ||
// system. Doing so greatly simplifies testing. The hardware itself specifies | ||
// which node it is. | ||
// | ||
// This is done through the role_pin | ||
// | ||
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// The various roles supported by this sketch | ||
typedef enum { role_remote = 1, role_led } role_e; | ||
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// The debug-friendly names of those roles | ||
const char* role_friendly_name[] = { "invalid", "Remote", "LED Board"}; | ||
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// The role of the current running sketch | ||
role_e role; | ||
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// | ||
// Payload | ||
// | ||
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uint8_t button_states[num_button_pins]; | ||
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// | ||
// Setup | ||
// | ||
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void setup(void) | ||
{ | ||
// | ||
// Role | ||
// | ||
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// set up the role pin | ||
pinMode(role_pin, INPUT); | ||
digitalWrite(role_pin,HIGH); | ||
delay(20); // Just to get a solid reading on the role pin | ||
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// read the address pin, establish our role | ||
if ( digitalRead(role_pin) ) | ||
role = role_remote; | ||
else | ||
role = role_led; | ||
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// | ||
// Print preamble | ||
// | ||
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Serial.begin(9600); | ||
printf_begin(); | ||
printf("\n\rRF24/examples/led_remote/\n\r"); | ||
printf("ROLE: %s\n\r",role_friendly_name[role]); | ||
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// | ||
// Setup and configure rf radio | ||
// | ||
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radio.begin(); | ||
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// | ||
// Open pipes to other nodes for communication | ||
// | ||
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// This simple sketch opens a single pipes for these two nodes to communicate | ||
// back and forth. One listens on it, the other talks to it. | ||
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if ( role == role_remote ) | ||
{ | ||
radio.openWritingPipe(pipe); | ||
} | ||
else | ||
{ | ||
radio.openReadingPipe(1,pipe); | ||
} | ||
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// | ||
// Start listening | ||
// | ||
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if ( role == role_led ) | ||
radio.startListening(); | ||
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// | ||
// Dump the configuration of the rf unit for debugging | ||
// | ||
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radio.printDetails(); | ||
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// | ||
// Set up buttons / LED's | ||
// | ||
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// Set pull-up resistors for all buttons | ||
if ( role == role_remote ) | ||
{ | ||
int i = num_button_pins; | ||
while(i--) | ||
{ | ||
pinMode(button_pins[i],INPUT); | ||
digitalWrite(button_pins[i],HIGH); | ||
} | ||
} | ||
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// Turn LED's ON until we start getting keys | ||
if ( role == role_led ) | ||
{ | ||
int i = num_button_pins; | ||
while(i--) | ||
{ | ||
pinMode(button_pins[i],OUTPUT); | ||
digitalWrite(button_pins[i],HIGH); | ||
} | ||
} | ||
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} | ||
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// | ||
// Loop | ||
// | ||
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void loop(void) | ||
{ | ||
// | ||
// Remote role. If the state of any button has changed, send the whole state of | ||
// all buttons. | ||
// | ||
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if ( role == role_remote ) | ||
{ | ||
// Get the current state of buttons, and | ||
// Test if the current state is different from the last state we sent | ||
int i = num_button_pins; | ||
bool different = false; | ||
while(i--) | ||
{ | ||
uint8_t state = ! digitalRead(button_pins[i]); | ||
if ( state != button_states[i] ) | ||
{ | ||
different = true; | ||
button_states[i] = state; | ||
} | ||
} | ||
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// Send the state of the buttons to the LED board | ||
if ( different ) | ||
{ | ||
printf("Now sending..."); | ||
bool ok = radio.write( button_states, num_button_pins ); | ||
if (ok) | ||
printf("ok\n\r"); | ||
else | ||
printf("failed\n\r"); | ||
} | ||
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// Try again in a short while | ||
delay(20); | ||
} | ||
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// | ||
// LED role. Receive the state of all buttons, and reflect that in the LEDs | ||
// | ||
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if ( role == role_led ) | ||
{ | ||
// if there is data ready | ||
if ( radio.available() ) | ||
{ | ||
// Dump the payloads until we've gotten everything | ||
boolean done = false; | ||
while (!done) | ||
{ | ||
// Fetch the payload, and see if this was the last one. | ||
done = radio.read( button_states, num_button_pins ); | ||
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// Spew it | ||
printf("Got buttons\n\r"); | ||
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// Set all the LED's according to the buttons | ||
int i = num_led_pins; | ||
while(i--) | ||
digitalWrite(led_pins[i],button_states[i]); | ||
} | ||
} | ||
} | ||
} | ||
// vim:ai:cin:sts=2 sw=2 ft=cpp |
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