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Add fragmentation for Arduino, related changes
- Enable fragmentation by default - Add EXTERNAL_DATA_TYPE - for use with external programs that use very large frames in their protocols - allows the external application to access the frame_buffers directly via a pointer, and use its own data caching mechanism - Redefine NETWORK_MORE_FRAGMENTS_NACK - Allow peek to return the frame size - Temporarily add peekData(); function for testing - Add fragmentation for Arduino - Modify enqueing - Change frame_size from static to variable - Proper use of dynamic payload sizes - Change queueing to fifo - Use a pointer for the header when sending fragmented frames
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