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View Shading bug #19
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Run Blender with "blender_debug_gpu.cmd" instead of "blender.exe", go the the preview / do a render and exit. After Blender closes, it will open a folder with two files, "blender_debug_output.txt" and "blender_system_info.txt". |
debug_logs.zip |
Please upload the files on GitHub (drag the zip into the message edit box). I can't download from that website, I don't understand the language (and Google translate isn't helping). Neither of the buttons gave me a download. |
But View Shading is normal until 3.1.2 |
The logs are empty and i see you are using an RX 580. This could be similar to #18 |
this version is normal. |
I can't reproduce the issue, so I've uploaded a few builds here: https://1drv.ms/u/s!AhpnXywMA4U1mQV-F-k19I17fE51?e=YoPdWT |
84e55e3dc251-may-22 normal |
I believe the cause of the problem is this: https://developer.blender.org/rBd1340e1bb250f6ec4b9781f4b9c5f01a9e4da9e9. |
It works normal. |
I've integrated the reversal of the commit in the patch. Blender 3.2.2 and all subsequent releases will have the commit reverted and should render correctly on AMD Polaris GPUs. |
3.2 View Shading:
Material Preview and Rendered
The view shows only the model boundary (yellow border)
3.2.1 View Shading: The same problem
but Render Engine with cycles, The view Shading is ok.
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