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Features
Alexandru Naiman edited this page May 14, 2023
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This is a list of supported and planned features, in no particular order.
-
Engine
- ECS
- Job system
- Console
- Variables
- Console UI
- Custom resource handlers
- Animation
- Plugins
- Networking
- Lighting
- Forward+ PBR
- Forward
- Light culling
- RTX
- Forward+ PBR
- Scripting
- Script component
- Script system
- Script interface
- Render
- Resources
- System
- Scene
- Input
- Asset downloader for limited platforms (UWP, iOS)
- Render passes
- Render API abstraction
- Bullet physics integration
-
Rendering
- API abstraction layer
- Classic Rendering Pipeline
- Mesh shaders
- Ray tracing
- Compute
- Direct3D12
- OpenGL
- Vulkan
- Metal
- API abstraction layer
-
Platform support
- 64-bit Windows 7 & up
- Linux
- x86_64
- arm64
- ppc, ppc64
- RISC-V
- OpenBSD amd64
- FreeBSD amd64
- macOS
- Xbox One (UWP)
- iOS
- Haiku
-
Input
- Win32
- XInput2
- Win32 Raw Input
- Linux
- Controller support
- Mac OS X
- Controller support
- Cross-platform
- SteamInput
- Win32
-
Editor
- Model import
- DAZ 3D DUF
- glTF
- FBX
- Scene editor
- Script editor
- Script debugger
- Assets
- Models
- Daz3D DUF
- glTF
- load glTF files
- convert texture files
- FBX
- Audio
- Wave
- OGG
- FLAC
- Textures
- JPG
- PNG
- DDS
- TGA
- HDR
- Models
- Model import