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Final Testing
The testing will follow a "speed-dating" format. The class will be divided into two groups and we'll do two rounds. For each round half the students will set up on a laptop in the class room and the other half will "view" or "interact with" or "listen to" your project for ~5 minutes. We'll rotate so that all 10 "testers" will try each project and provide feedback.
It's up to you to design your "user testing". It can mean something different for different projects. For a game, it's pretty obvious what to do. For a physical installation or performance or sound piece, this will be more difficult. The "rule" that we will try to adhere to is no explaining of the project until after the user has viewed/interacted.
If you are not sure how to design your testing, e-mail me or come and see me and we'll discuss.
- David
- Hellyn
- John
- Azure
- Jaewoong/Ilwon
- Ziv
- Erin
- Haylee
- Pedro/Alejandra
- We all test Dexter/Karen's project.
- Allison
- Dan
- Danqinq
- Moon
- Isi
- Dexter