You can easily create a UI that responds to user actions.
- Axes translate user action entered by various input devices into the virtual coordinate system.
- You can create an UI that responds to user actions.
- Provides five input types. These can be associated with a user interface.
- Provides six types of events generated by InputTypes.
- Moreover, you can create your own custom InputTypes!
$ npm install @egjs/axes
- jsDelivr: https://cdn.jsdelivr.net/npm/@egjs/axes/dist/
- unpkg: https://unpkg.com/@egjs/axes@latest/dist/
- cdnjs: https://cdnjs.com/libraries/egjs-axes
<div id="area"></div>
<script src="https://naver.github.io/egjs-axes/release/latest/axes.pkgd.js"></script>
var Axes = eg.Axes;
var PanInput = Axes.PanInput;
var PinchInput = Axes.PinchInput;
var WheelInput = Axes.WheelInput;
var MoveKeyInput = Axes.MoveKeyInput;
import Axes, {PanInput, PinchInput, WheelInput, MoveKeyInput} from "@egjs/axes";
// create eg.Axes with option
const axes = new Axes({
something1: { range: [0, 100] },
something2: { range: [0, 100] },
somethingN: { range: [-200, 200] }
});
axes.on({
"change": evt => /* ... */
});
const panInput = new PanInput("#area");
const wheelInput = new WheelInput("#wArea");
const pinchInput = new PinchInput("#pArea");
const movekeyInput = new MoveKeyInput("#mArea");
axes.connect(["something2", "somethingN"], panInput);
axes.connect(["something1"], wheelInput);
axes.connect(["something2"], pinchInput);
axes.connect(["something1", "something2"], movekeyInput);
You can change the value of the axis through touch screen, mouse or anything else.
10+ | Latest | Latest | Latest | 7+ | 2.3+(except 3.x) |
egjs-axes has the dependencies for the following libraries:
eg.Component | eg.Agent |
---|---|
3.0.1+ | 2.2.1+ |
Check our Demos.
See Documentation page.
See CONTRIBUTING.md.
Please file an Issue.
@egjs/axes is released under the MIT license.
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