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Longarithm committed Jun 13, 2024
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Expand Up @@ -62,7 +62,7 @@ As a result, the team sought alternative approaches and concluded that stateless
## High level flow

The current high-level chunk production flow, if we drop details and edge cases, is as follows:
* Block producer at height H BP(H) produces block B with chunks accessible to it and distributes block B(H).
* Block producer at height H BP(H) produces block B(H) with chunks accessible to it and distributes it.
* Chunk producer for shard S at height H+1 CP(S, H+1) produces chunk C(S, H+1) based on B(H) and distributes it.
* BP(H+1) collects all chunks at height H+1 until certain timeout is reached
* BP(H+1) produces block B(H+1) with chunks C(*, H+1) accessible to it and distributes it, etc.
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