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## [6.9.0] - 2024-10-30 ### Added - Package coherence tests that make sure package versions match across exported generator string and documentation. ### Changed - Moved code examples that are referenced by the documentation into a different folder (`DocExamples`). - Renamed code example assembly/namespace to `GLTFast.Documentation.Examples` for consistency. ### Fixed - (Test) LoadTests on Android now succeed by using `UnityWebRequest` to retrieve data from the compressed JAR file. - Loading glTFs from `StreamingAssets` with relative URIs containing Unicode characters on Android. UriHelper.GetBaseUri and UriHelper.GetUriString handle Android `jar:file://` schema URIs with unicode characters correctly (fixes [#667](atteneder/glTFast#667)). - XML documentation fixes - Removed unnecessary "type" property from `package.json`. - Removed warning about obsolete `GraphicsDeviceType.OpenGLES2` in Unity 2023.1 or newer. - (Export) Missing texture transform if texture on glTFast material was scaled vertically only. - Improved reliability by adding null checks and imprecision-aware floating-point comparisons in various places. - Using immutable fields only in hash code calculation for `ImageExport` classes. - Refactored `GetHashCode` implementations referencing mutable fields to avoid potential unexpected behavior. - `TextureComparer.Equals` made `GetHashCode`/`Equals` for `TextureBase` obsolete, so they've been removed. - `MeshPrimitiveComparer` is now used for clustering mesh primitives (instead of `GetHashCode`/`Equals` on `MeshPrimitive` and sub-types). - Set minimum required Unity version to 2020.3.48f1 in the documentation. - (Export) Avoid potential loss of data by allocating output streams persistently. - (Test) Render export test inconclusive if the result has not been validated. - (Test) More explicit error message by throwing innermost exception while preserving the stack trace during async tests. - (Documentation) Various clarifications, improvements and fixes, based on user feedback. ### Removed - Outdated and unused code coverage badge.
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Samples~/Documentation/Manual/ExtraData.cs → DocExamples/ExtraData.cs
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...Documentation/Manual/MultipleInstances.cs → DocExamples/MultipleInstances.cs
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