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feat(): team ui, display arrow for the whole team
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DiaboloAB committed Jun 23, 2024
1 parent 885c148 commit e6c9a12
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions src/gui/src/render/scenes/world/WorldDraw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -142,13 +142,11 @@ bool World::drawTrantorian(sf::RenderWindow &window, int i, int j)
index == _worldUi._idPlayer) ||
(_worldUi.getPanelState() == WorldUi::panelState::FLAG &&
trantorian._team == _teams[_worldUi._idTeam])) {
if (index == _worldUi._idPlayer) {
_sprites["aura"]->_sprite.setPosition(trantorian.getPos() + sf::Vector2f(0, -40));
_sprites["aura"]->setColor(_teamsColor[trantorian._teamIndex > 5 ? 5 : trantorian._teamIndex]);
_sprites["aura"]->setScale(_zoom);
_sprites["aura"]->_sprite.setPosition(trantorian.getPos() + sf::Vector2f(0, -40));
_sprites["aura"]->setColor(_teamsColor[trantorian._teamIndex > 5 ? 5 : trantorian._teamIndex]);
_sprites["aura"]->setScale(_zoom);

window.draw(_sprites["aura"]->_sprite);
}
window.draw(_sprites["aura"]->_sprite);
}
}
if (_zoom > 0.6f)
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