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A Monster-Tamagotchi-like at best, a digital goldfish at worst.

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A Monster-Tamagotchi-like at best, a digital goldfish at worst.

Be the Mon and evolve to various creatures! Call friends and have a party at night! Drakano raid!

Alternative URL: netmons.github.io

Features and Manual

  • Command your Mon around or let it stroll!
  • Eat items to e- or de-volve!
  • Call over friends by picking up a phone and entering their NetMons URL!
  • If all fails, just enjoy the beautiful landscape at day and night!
Item Description
Salad Salad, it's good for you and your mons!
Steak Steak, good for some of you and some mons, too!
Water Water, drink it by the buckets!
Candy Candy, tasty and clears stomach!
Phone Phone, multi-purpose device: Call friends, other mons or control music!
Mon Description
Gooh Gooh, likes to eat all kind of things!
Trolmon Trolmon, a super agile troll! Likes to dance, eats mostly salad with some minor cup of water.
Drakano Drakano, a dragon and a volcano, duh! Likes meat with some minor salad, dislikes water.
Nessya Nessya, the mysterious sea creature! Likes water and meat, salad not so much (so the legends say).
Glomon Glomon, spends way too much time with phones without ever calling anyone?! Its screen backlight shines bright at night.
Lalima Lalima, a beautiful (monster) butterfly! Restricts itself to a very balanced diet!

GGJ2022

This game's development started with GGJ2022 and I intend to grow it further!

Theme: duality

Diversifiers:

Inspiration:

Backlog

Technical:

  • Pack sprites
  • Bundle and minify JS

Further:

  • ? Bonding, mood/happiness support
  • ? Friend interaction

Mon ideas

Botmon

  • A bot with a cape?

Piggu, Froggu

  • Pig-/frog-likes?

Technicalities

The game's resolution is 240x240 px, so it could be ported to hackable wearables like banglejs. All assets are created for half the screen size (120x120 px) and scaled up to twice their size. This opens two options:

  1. Target smaller screens (below 240x240 px), at minimum of 120x120 px size, by not using the scaled up assets (su*.png) and reducing BASE_SIZE from 240 to 120.
  2. Support higher fidelity assets. All items are currently 8x8 px, all Mons are 16x16 px and scaled up to 16x16 px and 32x32 px respectively. Assets could be overwritten to e.g. use 32x32 Mon sprites with more detail.

Credits

Privacy, Disclaimer and Legal

  • The game does not set any cookies, it does not track you and it does not want your personal data. You cannot comment on anything or signup for a newsletter.
  • The game is hosted on GitHub Pages (GitHub, Microsoft), see their terms and policies
  • If a certain optional game feature is used, the game may embed music from youtube-nocookie.com, see their terms and policies
  • If a certain optional game feature is used, the game may redirect to youtube.com, see their terms and policies

The game and this page may contain links to external websites or services. These links are being provided as a convenience and for informational purposes only; they do not constitute an endorsement or an approval by myself of any of the products, services or opinions of the corporation or organization or individual. I bear no responsibility for the accuracy, legality or content of the external site or for that of subsequent links. Contact the external site for answers to questions regarding its content.

License

Copyright © 2022 Oliver "oz" Z.

Dependencies

  • Phaser, MIT License, by Richard Davey, Photon Storm Ltd.