This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 889
UniRx.Async.Triggers
Yoshifumi Kawai edited this page Jul 22, 2018
·
1 revision
public class UniRx.Async.Triggers.AsyncAnimatorTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Int32> |
OnAnimatorIKAsync() | Callback for setting up animation IK (inverse kinematics). |
UniTask<AsyncUnit> |
OnAnimatorMoveAsync() | Callback for processing animation movements for modifying root motion. |
public class UniRx.Async.Triggers.AsyncAwakeTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
AwakeAsync() |
public class UniRx.Async.Triggers.AsyncBeginDragTrigger
: MonoBehaviour, IEventSystemHandler, IBeginDragHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnBeginDragAsync() |
public class UniRx.Async.Triggers.AsyncCancelTrigger
: MonoBehaviour, IEventSystemHandler, ICancelHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<BaseEventData> |
OnCancelAsync() |
public class UniRx.Async.Triggers.AsyncCanvasGroupChangedTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnCanvasGroupChangedAsync() | Callback that is sent if the canvas group is changed. |
public class UniRx.Async.Triggers.AsyncCollision2DTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Collision2D> |
OnCollisionEnter2DAsync() | Sent when an incoming collider makes contact with this object's collider (2D physics only). |
UniTask<Collision2D> |
OnCollisionExit2DAsync() | Sent when a collider on another object stops touching this object's collider (2D physics only). |
UniTask<Collision2D> |
OnCollisionStay2DAsync() | Sent each frame where a collider on another object is touching this object's collider (2D physics only). |
public class UniRx.Async.Triggers.AsyncCollisionTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Collision> |
OnCollisionEnterAsync() | OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. |
UniTask<Collision> |
OnCollisionExitAsync() | OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider. |
UniTask<Collision> |
OnCollisionStayAsync() | OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider. |
public class UniRx.Async.Triggers.AsyncDeselectTrigger
: MonoBehaviour, IEventSystemHandler, IDeselectHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<BaseEventData> |
OnDeselectAsync() |
public class UniRx.Async.Triggers.AsyncDestroyTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnDestroyAsync() | This function is called when the MonoBehaviour will be destroyed. |
public class UniRx.Async.Triggers.AsyncDragTrigger
: MonoBehaviour, IEventSystemHandler, IDragHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnDragAsync() |
public class UniRx.Async.Triggers.AsyncDropTrigger
: MonoBehaviour, IEventSystemHandler, IDropHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnDropAsync() |
public class UniRx.Async.Triggers.AsyncEnableDisableTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnDisableAsync() | This function is called when the behaviour becomes disabled () or inactive. |
UniTask |
OnEnableAsync() | This function is called when the object becomes enabled and active. |
public class UniRx.Async.Triggers.AsyncEndDragTrigger
: MonoBehaviour, IEventSystemHandler, IEndDragHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnEndDragAsync() |
public class UniRx.Async.Triggers.AsyncFixedUpdateTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
FixedUpdateAsync() | This function is called every fixed framerate frame, if the MonoBehaviour is enabled. |
public class UniRx.Async.Triggers.AsyncInitializePotentialDragTrigger
: MonoBehaviour, IEventSystemHandler, IInitializePotentialDragHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnInitializePotentialDragAsync() |
public class UniRx.Async.Triggers.AsyncJoint2DTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Joint2D> |
OnJointBreak2DAsync() |
public class UniRx.Async.Triggers.AsyncJointTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Single> |
OnJointBreakAsync() |
public class UniRx.Async.Triggers.AsyncLateUpdateTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
LateUpdateAsync() | LateUpdate is called every frame, if the Behaviour is enabled. |
public class UniRx.Async.Triggers.AsyncMouseTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnMouseDownAsync() | OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider. |
UniTask |
OnMouseDragAsync() | OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse. |
UniTask |
OnMouseEnterAsync() | OnMouseEnter is called when the mouse entered the GUIElement or Collider. |
UniTask |
OnMouseExitAsync() | OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider. |
UniTask |
OnMouseOverAsync() | OnMouseOver is called every frame while the mouse is over the GUIElement or Collider. |
UniTask |
OnMouseUpAsButtonAsync() | OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed. |
UniTask |
OnMouseUpAsync() | OnMouseUp is called when the user has released the mouse button. |
public class UniRx.Async.Triggers.AsyncMoveTrigger
: MonoBehaviour, IEventSystemHandler, IMoveHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<AxisEventData> |
OnMoveAsync() |
public class UniRx.Async.Triggers.AsyncParticleTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<GameObject> |
OnParticleCollisionAsync() | OnParticleCollision is called when a particle hits a collider. |
UniTask |
OnParticleTriggerAsync() | OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module. |
public class UniRx.Async.Triggers.AsyncPointerClickTrigger
: MonoBehaviour, IEventSystemHandler, IPointerClickHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnPointerClickAsync() |
public class UniRx.Async.Triggers.AsyncPointerDownTrigger
: MonoBehaviour, IEventSystemHandler, IPointerDownHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnPointerDownAsync() |
public class UniRx.Async.Triggers.AsyncPointerEnterTrigger
: MonoBehaviour, IEventSystemHandler, IPointerEnterHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnPointerEnterAsync() |
public class UniRx.Async.Triggers.AsyncPointerExitTrigger
: MonoBehaviour, IEventSystemHandler, IPointerExitHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnPointerExitAsync() |
public class UniRx.Async.Triggers.AsyncPointerUpTrigger
: MonoBehaviour, IEventSystemHandler, IPointerUpHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnPointerUpAsync() |
public class UniRx.Async.Triggers.AsyncRectTransformTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
void |
OnRectTransformDimensionsChange() | |
UniTask |
OnRectTransformDimensionsChangeAsync() | Callback that is sent if an associated RectTransform has it's dimensions changed. |
void |
OnRectTransformRemoved() | |
UniTask |
OnRectTransformRemovedAsync() | Callback that is sent if an associated RectTransform is removed. |
public class UniRx.Async.Triggers.AsyncScrollTrigger
: MonoBehaviour, IEventSystemHandler, IScrollHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<PointerEventData> |
OnScrollAsync() |
public class UniRx.Async.Triggers.AsyncSelectTrigger
: MonoBehaviour, IEventSystemHandler, ISelectHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<BaseEventData> |
OnSelectAsync() |
public class UniRx.Async.Triggers.AsyncStartTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
StartAsync() |
public class UniRx.Async.Triggers.AsyncStateMachineTrigger
: StateMachineBehaviour
Methods
Type | Name | Summary |
---|---|---|
void |
OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex) |
|
UniTask<OnStateInfo> |
OnStateEnterAsync() | |
void |
OnStateExit(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex) |
|
UniTask<OnStateInfo> |
OnStateExitAsync() | |
void |
OnStateIK(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex) |
|
UniTask<OnStateInfo> |
OnStateIKAsync() | |
void |
OnStateMachineEnter(Animator animator, Int32 stateMachinePathHash) |
|
UniTask<OnStateMachineInfo> |
OnStateMachineEnterAsync() | |
void |
OnStateMachineExit(Animator animator, Int32 stateMachinePathHash) |
|
UniTask<OnStateMachineInfo> |
OnStateMachineExitAsync() | |
void |
OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, Int32 layerIndex) |
|
UniTask<OnStateInfo> |
OnStateUpdateAsync() |
public class UniRx.Async.Triggers.AsyncSubmitTrigger
: MonoBehaviour, IEventSystemHandler, ISubmitHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<BaseEventData> |
OnSubmitAsync() |
public class UniRx.Async.Triggers.AsyncTransformChangedTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnBeforeTransformParentChangedAsync() | Callback sent to the graphic before a Transform parent change occurs. |
UniTask |
OnTransformChildrenChangedAsync() | This function is called when the list of children of the transform of the GameObject has changed. |
UniTask |
OnTransformParentChangedAsync() | This function is called when the parent property of the transform of the GameObject has changed. |
public class UniRx.Async.Triggers.AsyncTrigger2DTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Collider2D> |
OnTriggerEnter2DAsync() | Sent when another object enters a trigger collider attached to this object (2D physics only). |
UniTask<Collider2D> |
OnTriggerExit2DAsync() | Sent when another object leaves a trigger collider attached to this object (2D physics only). |
UniTask<Collider2D> |
OnTriggerStay2DAsync() | Sent each frame where another object is within a trigger collider attached to this object (2D physics only). |
public static class UniRx.Async.Triggers.AsyncTriggerExtensions
Static Methods
Type | Name | Summary |
---|---|---|
UniTask |
AwakeAsync(this GameObject gameObject) |
|
UniTask |
AwakeAsync(this Component component) |
|
AsyncAnimatorTrigger |
GetAsyncAnimatorTrigger(this GameObject gameObject) |
Get for OnAnimatorIKAsync |
AsyncAnimatorTrigger |
GetAsyncAnimatorTrigger(this Component component) |
Get for OnAnimatorIKAsync |
AsyncAwakeTrigger |
GetAsyncAwakeTrigger(this GameObject gameObject) |
Get for AwakeAsync. |
AsyncAwakeTrigger |
GetAsyncAwakeTrigger(this Component component) |
Get for AwakeAsync. |
AsyncBeginDragTrigger |
GetAsyncBeginDragTrigger(this GameObject gameObject) |
Get for OnBeginDragAsync. |
AsyncBeginDragTrigger |
GetAsyncBeginDragTrigger(this Component component) |
Get for OnBeginDragAsync. |
AsyncCancelTrigger |
GetAsyncCancelTrigger(this GameObject gameObject) |
Get for OnCancelAsync. |
AsyncCancelTrigger |
GetAsyncCancelTrigger(this Component component) |
Get for OnCancelAsync. |
AsyncCanvasGroupChangedTrigger |
GetAsyncCanvasGroupChangedTrigger(this GameObject gameObject) |
Get for OnCanvasGroupChangedAsync. |
AsyncCanvasGroupChangedTrigger |
GetAsyncCanvasGroupChangedTrigger(this Component component) |
Get for OnCanvasGroupChangedAsync. |
AsyncCollision2DTrigger |
GetAsyncCollision2DTrigger(this GameObject gameObject) |
Get for OnCollisionEnter2DAsync |
AsyncCollision2DTrigger |
GetAsyncCollision2DTrigger(this Component component) |
Get for OnCollisionEnter2DAsync |
AsyncCollisionTrigger |
GetAsyncCollisionTrigger(this GameObject gameObject) |
Get for OnCollisionEnterAsync |
AsyncCollisionTrigger |
GetAsyncCollisionTrigger(this Component component) |
Get for OnCollisionEnterAsync |
AsyncDeselectTrigger |
GetAsyncDeselectTrigger(this GameObject gameObject) |
Get for OnDeselectAsync. |
AsyncDeselectTrigger |
GetAsyncDeselectTrigger(this Component component) |
Get for OnDeselectAsync. |
AsyncDestroyTrigger |
GetAsyncDestroyTrigger(this GameObject gameObject) |
Get for OnDestroyAsync. |
AsyncDestroyTrigger |
GetAsyncDestroyTrigger(this Component component) |
Get for OnDestroyAsync. |
AsyncDragTrigger |
GetAsyncDragTrigger(this GameObject gameObject) |
Get for OnDragAsync. |
AsyncDragTrigger |
GetAsyncDragTrigger(this Component component) |
Get for OnDragAsync. |
AsyncDropTrigger |
GetAsyncDropTrigger(this GameObject gameObject) |
Get for OnDropAsync. |
AsyncDropTrigger |
GetAsyncDropTrigger(this Component component) |
Get for OnDropAsync. |
AsyncEnableDisableTrigger |
GetAsyncEnableDisableTrigger(this GameObject gameObject) |
Get for OnEnableAsync |
AsyncEnableDisableTrigger |
GetAsyncEnableDisableTrigger(this Component component) |
Get for OnEnableAsync |
AsyncEndDragTrigger |
GetAsyncEndDragTrigger(this GameObject gameObject) |
Get for OnEndDragAsync. |
AsyncEndDragTrigger |
GetAsyncEndDragTrigger(this Component component) |
Get for OnEndDragAsync. |
AsyncFixedUpdateTrigger |
GetAsyncFixedUpdateTrigger(this GameObject gameObject) |
Get for FixedUpdateAsync. |
AsyncFixedUpdateTrigger |
GetAsyncFixedUpdateTrigger(this Component component) |
Get for FixedUpdateAsync. |
AsyncInitializePotentialDragTrigger |
GetAsyncInitializePotentialDragTrigger(this GameObject gameObject) |
Get for OnInitializePotentialDragAsync. |
AsyncInitializePotentialDragTrigger |
GetAsyncInitializePotentialDragTrigger(this Component component) |
Get for OnInitializePotentialDragAsync. |
AsyncJoint2DTrigger |
GetAsyncJoint2DTrigger(this GameObject gameObject) |
Get for OnJointBreak2DAsync. |
AsyncJoint2DTrigger |
GetAsyncJoint2DTrigger(this Component component) |
Get for OnJointBreak2DAsync. |
AsyncJointTrigger |
GetAsyncJointTrigger(this GameObject gameObject) |
Get for OnJointBreakAsync. |
AsyncJointTrigger |
GetAsyncJointTrigger(this Component component) |
Get for OnJointBreakAsync. |
AsyncLateUpdateTrigger |
GetAsyncLateUpdateTrigger(this GameObject gameObject) |
Get for LateUpdateAsync. |
AsyncLateUpdateTrigger |
GetAsyncLateUpdateTrigger(this Component component) |
Get for LateUpdateAsync. |
AsyncMouseTrigger |
GetAsyncMouseTrigger(this GameObject gameObject) |
Get for OnMouseDownAsync |
AsyncMouseTrigger |
GetAsyncMouseTrigger(this Component component) |
Get for OnMouseDownAsync |
AsyncMoveTrigger |
GetAsyncMoveTrigger(this GameObject gameObject) |
Get for OnMoveAsync. |
AsyncMoveTrigger |
GetAsyncMoveTrigger(this Component component) |
Get for OnMoveAsync. |
AsyncParticleTrigger |
GetAsyncParticleTrigger(this GameObject gameObject) |
Get for OnParticleCollisionAsync |
AsyncParticleTrigger |
GetAsyncParticleTrigger(this Component component) |
Get for OnParticleCollisionAsync |
AsyncPointerClickTrigger |
GetAsyncPointerClickTrigger(this GameObject gameObject) |
Get for OnPointerClickAsync. |
AsyncPointerClickTrigger |
GetAsyncPointerClickTrigger(this Component component) |
Get for OnPointerClickAsync. |
AsyncPointerDownTrigger |
GetAsyncPointerDownTrigger(this GameObject gameObject) |
Get for OnPointerDownAsync. |
AsyncPointerDownTrigger |
GetAsyncPointerDownTrigger(this Component component) |
Get for OnPointerDownAsync. |
AsyncPointerEnterTrigger |
GetAsyncPointerEnterTrigger(this GameObject gameObject) |
Get for OnPointerEnterAsync. |
AsyncPointerEnterTrigger |
GetAsyncPointerEnterTrigger(this Component component) |
Get for OnPointerEnterAsync. |
AsyncPointerExitTrigger |
GetAsyncPointerExitTrigger(this GameObject gameObject) |
Get for OnPointerExitAsync. |
AsyncPointerExitTrigger |
GetAsyncPointerExitTrigger(this Component component) |
Get for OnPointerExitAsync. |
AsyncPointerUpTrigger |
GetAsyncPointerUpTrigger(this GameObject gameObject) |
Get for OnPointerUpAsync. |
AsyncPointerUpTrigger |
GetAsyncPointerUpTrigger(this Component component) |
Get for OnPointerUpAsync. |
AsyncRectTransformTrigger |
GetAsyncRectTransformTrigger(this GameObject gameObject) |
Get for OnRectTransformDimensionsChange |
AsyncRectTransformTrigger |
GetAsyncRectTransformTrigger(this Component component) |
Get for OnRectTransformDimensionsChange |
AsyncScrollTrigger |
GetAsyncScrollTrigger(this GameObject gameObject) |
Get for OnScrollAsync. |
AsyncScrollTrigger |
GetAsyncScrollTrigger(this Component component) |
Get for OnScrollAsync. |
AsyncSelectTrigger |
GetAsyncSelectTrigger(this GameObject gameObject) |
Get for OnSelectAsync. |
AsyncSelectTrigger |
GetAsyncSelectTrigger(this Component component) |
Get for OnSelectAsync. |
AsyncStartTrigger |
GetAsyncStartTrigger(this GameObject gameObject) |
Get for StartAsync. |
AsyncStartTrigger |
GetAsyncStartTrigger(this Component component) |
Get for StartAsync. |
AsyncSubmitTrigger |
GetAsyncSubmitTrigger(this GameObject gameObject) |
Get for OnSubmitAsync. |
AsyncSubmitTrigger |
GetAsyncSubmitTrigger(this Component component) |
Get for OnSubmitAsync. |
AsyncTransformChangedTrigger |
GetAsyncTransformChangedTrigger(this GameObject gameObject) |
Get for OnBeforeTransformParentChangedAsync |
AsyncTransformChangedTrigger |
GetAsyncTransformChangedTrigger(this Component component) |
Get for OnBeforeTransformParentChangedAsync |
AsyncTrigger2DTrigger |
GetAsyncTrigger2DTrigger(this GameObject gameObject) |
Get for OnTriggerEnter2DAsync |
AsyncTrigger2DTrigger |
GetAsyncTrigger2DTrigger(this Component component) |
Get for OnTriggerEnter2DAsync |
AsyncTriggerTrigger |
GetAsyncTriggerTrigger(this GameObject gameObject) |
Get for OnTriggerEnterAsync |
AsyncTriggerTrigger |
GetAsyncTriggerTrigger(this Component component) |
Get for OnTriggerEnterAsync |
AsyncUpdateSelectedTrigger |
GetAsyncUpdateSelectedTrigger(this GameObject gameObject) |
Get for OnUpdateSelectedAsync. |
AsyncUpdateSelectedTrigger |
GetAsyncUpdateSelectedTrigger(this Component component) |
Get for OnUpdateSelectedAsync. |
AsyncUpdateTrigger |
GetAsyncUpdateTrigger(this GameObject gameObject) |
Get for UpdateAsync. |
AsyncUpdateTrigger |
GetAsyncUpdateTrigger(this Component component) |
Get for UpdateAsync. |
AsyncVisibleTrigger |
GetAsyncVisibleTrigger(this GameObject gameObject) |
Get for OnBecameInvisibleAsync |
AsyncVisibleTrigger |
GetAsyncVisibleTrigger(this Component component) |
Get for OnBecameInvisibleAsync |
UniTask |
OnDestroyAsync(this GameObject gameObject) |
This function is called when the MonoBehaviour will be destroyed. |
UniTask |
OnDestroyAsync(this Component component) |
This function is called when the MonoBehaviour will be destroyed. |
UniTask |
StartAsync(this GameObject gameObject) |
|
UniTask |
StartAsync(this Component component) |
public class UniRx.Async.Triggers.AsyncTriggerTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask<Collider> |
OnTriggerEnterAsync() | OnTriggerEnter is called when the Collider other enters the trigger. |
UniTask<Collider> |
OnTriggerExitAsync() | OnTriggerExit is called when the Collider other has stopped touching the trigger. |
UniTask<Collider> |
OnTriggerStayAsync() | OnTriggerStay is called once per frame for every Collider other that is touching the trigger. |
public class UniRx.Async.Triggers.AsyncUpdateSelectedTrigger
: MonoBehaviour, IEventSystemHandler, IUpdateSelectedHandler
Methods
Type | Name | Summary |
---|---|---|
UniTask<BaseEventData> |
OnUpdateSelectedAsync() |
public class UniRx.Async.Triggers.AsyncUpdateTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
UpdateAsync() | Update is called every frame, if the MonoBehaviour is enabled. |
public class UniRx.Async.Triggers.AsyncVisibleTrigger
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
UniTask |
OnBecameInvisibleAsync() | OnBecameInvisible is called when the renderer is no longer visible by any camera. |
UniTask |
OnBecameVisibleAsync() | OnBecameVisible is called when the renderer became visible by any camera. |
Reference document is generated by neuecc/MarkdownGenerator