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  1. DX12_Project DX12_Project Public

    D3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation

    C++ 3

  2. VkPlayground VkPlayground Public

    Vulkan - Exploring API - Point/Directional/Spot-lights, Normal mapping

    C++ 2

  3. LintaoAmons/bookmarks.nvim LintaoAmons/bookmarks.nvim Public

    Persistent bookmarks: hard disk of your thoughts

    Lua 207 10

  4. dx11_pbr dx11_pbr Public

    D3D11 - Technique - Mini-exploration into PBR and HDR

    C++ 4