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feat(blog): add post and images for NWO ICT.OPEN 2024 achievements
This commit introduces a new blog post describing our team's successful participation in NWO ICT.OPEN 2024, where we secured third prize in the poster awards. Accompanying the written content, images of the award ceremony and the poster itself are added to visualize our accomplishment. This update not only serves to document our academic progress but also showcases the innovative educational approaches we are fostering within our computer science curriculum.
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layout: post | ||
title: "Poster at NWO ICT.OPEN 2024" | ||
date: 2024-04-11 17:42 | ||
category: blog | ||
tags: [conference, nwo, poster, prize] | ||
--- | ||
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## Poster at NWO ICT.OPEN 2024 | ||
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Our poster at NWO ICT.OPEN 2024 won third prize in the poster awards! | ||
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![The award ceremony](../ICTOPEN2024Winner1.jpg) | ||
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The abstract for this poster reads: | ||
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*This poster highlights our research into using a serious game to help teaching computer science students software testing to shift from an approach stemmed in rationalism to one more stemmed in empericism. In the industry, software testing is widely recognized as the default way to assess software quality. Many studies have been performed to demonstrate the need to improve testing education from the beggining of Computer Science related degrees. However, for various reasons, Computer Science educators struggle to effectively include software testing in their curricula.* | ||
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*To fill the gap of novel techniques for testing education, our prior research revealed that students often adopt a so-called ‘developer approach’ in creating tests for software systems, utilizing primarily their conceptual knowledge from their programming courses. These students see testing as a problem-solving task, rooted in rational thinking. We advocate that software testing should not only be done from a ratiolism perspective, but also from a empericism perspective. Testing should be like small scientific experiments, where students use heuristics and exploration to form hypotheses about how the system should work, and then experiment to test these hypotheses and analyze the system’s feedback.* | ||
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*To support educators in reaching these learning outcomes, we began using gamification and developing a serious game. We use socrative questioning to elicitate critical thinking skills of the students to identify risks concerning the system under test. The anecdotal results from pilot studies suggest that incor- porating such interactive learning methods in computer science programs could change how software testing is understood and experiences by students.* | ||
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![ICT.OPEN2024 poster](../posteerICTOPEN2024.png "My NWO ICT.OPEN 2024 poster") |
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