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This project is part of a table-top game for computer science students working on a software project. The goal is to successfully design a test strategy for a software application while encountering and adapting to various assumptions, misconceptions, and changing requirements, reflective of real-world software development.

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nielsdoorn/testingwheel

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Wheel of socrative questions

This project is part of a table-top game for computer science students working on a software project. The goal is to successfully design a test strategy for a software application while encountering and adapting to various assumptions, misconceptions, and changing requirements, reflective of real-world software development.

A central element of the game, this wheel has various questions related to software testing written on its segments.

Wheel of socrative questions

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This project is part of a table-top game for computer science students working on a software project. The goal is to successfully design a test strategy for a software application while encountering and adapting to various assumptions, misconceptions, and changing requirements, reflective of real-world software development.

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