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Fancy Fades for Godot

Fancy shader effects to cross-fade between two scenes in Godot 4.x.

If you're using Godot 3.x, check out the godot-3.x branch. Note that this branch isn't maintained - any new transitions we add to the main branch won't be back-ported.

  • Fade with just one line of code
  • Ships with several sample transition images
  • Easily customizable with a simple black-and-white image
  • You can transition to an instance of a scene (e.g. after calling setup/initialize methods on it)

Usage

Call the appropriate FancyFade method with parameters (e.g. FancyFade.wipe_left(InventoryScene.instance()))

Fades

I recently added several fades to the library (and plan to add several more). Since it's tedious to maintain a list here, you can find the full list in the FancyFade method. Apologies if this list is out of date.

Noise

Blend uses a transition with a noisy texture.(The texture is not generated, so the fade is the same every time.)

  • FancyFade.noise: noise (1-pixel size)
  • FancyFade.pixelated_noise: pixelated noise (32-pixel size)
  • FancyFade.blurry_noise: blurry noise (see below)
  • FancyFade.cell_noise: cellular-shaped noise

Wipes

Simple, linear gradients in a variety of shapes.

  • FancyFade.wipe_left: wipe from right to left
  • FancyFade.wipe_right: wipe from left to right
  • FancyFade.wipe_up: wipe from bottom to top
  • FancyFade.wipe_down: wipe from top to bottom
  • FancyFade.wipe_square: a square-shaped fade from center to the edges of the screen
  • FancyFade.wipe_conical: a clockwise fade starting from the top-left (see below)

Conical:

Circular Fades

Fade the screen in the shape of a circle/ellipse.

  • FancyFade.circle_in: Fades the new scene in as a circle that grows from the center of the screen.
  • FancyFade.circle_out: Fades the new scene in from a circle that "shrinks in" from the edges of the screen.

Other Fades

  • FancyFade.horizontal_paint_brush: Fades using four paint-like brush strokes, horizontally across the screen, from top to bottom (see below)
  • FancyFade.vertical_paint_brush: Fades using four paint-like brush strokes, vertically across the screen, from left to right
  • FancyFade.swirl: A swirly swishy fade (see below)
  • FancyFade.tile_reveal: Reveals the scene using diagonal tiles, from top-left to bottom-right (see below)

Horizontal paint brush:

Swirl:

Tile reveal:

CrossFade

Fades one screen directly into another.

Code:

Transitions.change_scene(ManualTest1.instance(), Transitions.FadeType.CrossFade, 1)

Custom Fade

Transitions between two scenes, using a black-and-white image as a mask. As time goes by, the pixels become transparent and show the underlying scene, starting from black first. All of the other methods use this with a specific texture. For example images, see addons/transitions/images.

Code:

const DISSOLVE_IMAGE = preload('res://addons/transitions/images/blurry-noise.png')
FancyFade.custom_fade(ManualTest2.instance(), 1.5, DISSOLVE_IMAGE)

Custom fade uses a transition with a noisy texture:

You can check any of the pre-existing images in addons/transitions/images for samples.

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Scene transitions library for Godot.

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