An easy to use template to get you started coding in TypeScript for Warcraft III maps.
Setup guide and information on the wiki.
- TypeScript API and wrappers for most handles (see w3ts)
- Work on your map in the World Editor while also coding in TypeScript.
- Evaluate node scripts at compile time and support for npm dependencies (see war3-transformer)
- Build w3x archives from your project's map folder.
- Automatically generate definitions for global variables generated by the editor such as regions, cameras, or preplaced units.
- Works on Windows and Mac OS out of the box and with a couple modifications it works on Linux as well.