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4.5.5

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@nimadez nimadez released this 27 Oct 22:43
· 5 commits to main since this release
  • New "Bridge" tool, make a bridge between two parallel voxels
  • The status bar shows re-build latency in milliseconds next to FPS
  • Fix symmetry pivot helper not return to local space after set to world
  • Fix unable to pick some voxels after deleting them during transform
  • Improve the face-normal probe and GPU picking system 💢
    • Accuracy, 60 FPS pointermove, no additional latency (e.g. BVH)
    • The grid has the ability to snap correctly

📍 If you draw and it doesn't, it means the builder is working, you are drawing faster than your hardware and browser will allow. (latency > 150 ms)

  • Also, the FPS depends on many factors, such as the material (CEL is faster) and the distance between the camera and the model. Rendering a dense Thin volume at close range greatly increases GPU load.