4.5.5
- New "Bridge" tool, make a bridge between two parallel voxels
- The status bar shows re-build latency in milliseconds next to FPS
- Fix symmetry pivot helper not return to local space after set to world
- Fix unable to pick some voxels after deleting them during transform
- Improve the face-normal probe and GPU picking system 💢
- Accuracy, 60 FPS pointermove, no additional latency (e.g. BVH)
- The grid has the ability to snap correctly
📍 If you draw and it doesn't, it means the builder is working, you are drawing faster than your hardware and browser will allow. (latency > 150 ms)
- Also, the FPS depends on many factors, such as the material (CEL is faster) and the distance between the camera and the model. Rendering a dense Thin volume at close range greatly increases GPU load.