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Player. General
trejder edited this page Apr 23, 2024
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6 revisions
Table of Contents:
Table of contents generated with markdown-toc.
Implemented in #25, #30 and #47.
When player travels through city, following animation can be observed (zipped frames):
When player walks around the city, he emits following sound:
Following animation can be observed when player enters or leaves any building (zipped frames):
When player enters (walks up) or leaves (walks down) the building, the same sound as above can be heard (walking).
When player enters or leaves any building, a fade-to-black + fade-from-black effect can be seen (zipped frames):
In addition to the (walking sound), when player exits the building and fade-out-fade-in animation is about to begin, the following sound can be heard:
- Startup: Loop | Credits
- Game: New | Settings | Load | Save | Options
- Interface: Screen | Common | Control Panel
- Stuff: Cash | Health | Food | Tools | Weapons
- World: Map | Temperature | Time and Date
- Player: General | Goal
- Earning: Assay Office | Bank | Jail
- Spending: Mercantile | Saloon | Stable
- Other: Intro | Doctor | Laundry | Newspaper
- Desert: Intro | Indians | Outlaws | Snakes
- River: Intro | Fishing | Panning | Watering
- Mines: Intro | Exploring | Picking | Lost Mine
- Original: The Story | Manual | Description
- New: Game Manual | Extensions
- Core: Coding | Building | Platforms | Support
- Components: Translations | In‐app payments