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Remove accidental double linear -> sRGB conversion #95

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May 27, 2023
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2 changes: 1 addition & 1 deletion renin/src/ui/screenShader.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ uniform sampler2D thirdsOverlay;
uniform float thirdsOverlayOpacity;

void main() {
vec3 color = LinearTosRGB(texture2D(screen, vUv.xy)).rgb;
vec3 color = texture2D(screen, vUv.xy).rgb;
float a = texture2D(thirdsOverlay, vUv.xy).a;
vec3 inverted = 1. - color;
color = mix(color, inverted, a * thirdsOverlayOpacity);
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