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Velvet-Worms-Project-1

Project Overview

I will begin with completing a fair chunk of the JS work. To see how well the JS works I will use the DOM to show

Project Name

"Ask The Cosmos"

Project Description

In this project I will create a site that will 'answer' a question with either a 'Yes' or 'No' accompanied with an embedded GIF. A user's will be confirmed as a question by checking for the presence of a '?'.

API and Data Sample

I will be using the "YesOrNo" API: http://yesno.wtf/api/

Sample JSON:

"answer": "yes",
"forced": false,
"image": "https://yesno.wtf/assets/yes/5-64c2804cc48057b94fd0b3eaf323d92c.gif"

}

Wireframes

Mobile: (https://i.imgur.com/3hlAEOa.png)

Desktop: (https://i.imgur.com/eef1uNB.png)

MVP/PostMVP

The functionality will then be divided into two separate lists: MPV and PostMVP. Carefully decided what is placed into your MVP as the client will expect this functionality to be implemented upon project completion.

MVP

These are examples only. Replace with your own MVP features.

  • Find and use external api
  • Render data on page
  • Save user input history on page

PostMVP

These are examples only. Replace with your own Post-MVP features.

  • Add second API
  • Use local storage to save user favorites

Project Schedule

This schedule will be used to keep track of your progress throughout the week and align with our expectations.

You are responsible for scheduling time with your squad to seek approval for each deliverable by the end of the corresponding day, excluding Saturday and Sunday.

Day Deliverable Status
July 10-12 Prompt / Wireframes / Priority Matrix / Timeframes Incomplete
July 13 Project Approval Incomplete
July 13 Core Application Structure (HTML, CSS, etc.) Incomplete
July 14 Pseudocode / actual code Incomplete
July 15 Initial Clickable Model Incomplete
July 16 MVP Incomplete
July 17 Presentations Incomplete

Priority Matrix

Include a full list of features that have been prioritized based on the Time and Importance Matrix. Link this image in a similar manner to your wireframes

Timeframes

Tell us how long you anticipate spending on each area of development. Be sure to consider how many hours a day you plan to be coding and how many days you have available until presentation day.

Time frames are also key in the development cycle. You have limited time to code all phases of the game. Your estimates can then be used to evalute game possibilities based on time needed and the actual time you have before game must be submitted. It's always best to pad the time by a few hours so that you account for the unknown so add and additional hour or two to each component to play it safe. Throughout your project, keep track of your Time Invested and Actual Time and update your README regularly.

Component Priority Estimated Time Time Invested Actual Time
Adding Form H 3hrs 3.5hrs 3.5hrs
Working with API H 3hrs 2.5hrs 2.5hrs
Total H 6hrs 5hrs 5hrs

Code Snippet

Use this section to include a brief code snippet of functionality that you are proud of and a brief description.

function reverse(string) {
	// here is the code to reverse a string of text
}

Change Log

Use this section to document what changes were made and the reasoning behind those changes.

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