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Added 'half step' movement to doGroupAssault and doAssaultMemory to force movement Improved tacticsAssault timings, and prevents useless positions to be added Improved tactical assessment when assaulting Improved units about to fire rockets are prevented from dodging Fixed Units set to hold fire, stopped, or ordered to remain stealthy will no longer clear buildings Fixed potential 'shooting into air' occurrences Fixed situations where AI would ignore enemies behind them! Misc performance improvements
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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