Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improvements to vehicle Brain #349

Merged
merged 1 commit into from
Feb 18, 2024
Merged

Improvements to vehicle Brain #349

merged 1 commit into from
Feb 18, 2024

Commits on Apr 16, 2023

  1. Improvements to vehicle Brain

    Improved the way DangerPos is handled in the vehicle brain, stopping even more cases of knowledge the AI shouldn't have-- and fixing an issue where the AI would sometimes suppress the sky!
    
    Added troops manning static weapons will now abandon them if they run out of ammo
    Added - soft-skinned, wheeled vehicles will try to JINK if explosions hit nearby.
    Improved dismount/rotate logic of IFVs and APCs
    Improved taskFlank use of vehicles. (on the last cycle, vehicles will move to move position)
    Improved doFleeing handling of vehicles
    Improved doVehicleRotate performance in minor ways
    Fixed issue where AI would have more knowledge than appropriate
    Fixed rare issue where assessing or flanking units would abandon vehicles
    Fixed - Groups will now ignore empty static weapons.
    Fixed Rare issue where doVehicleAssault could target empty spots in the sky
    Misc. performance improvements.
    nk3nny committed Apr 16, 2023
    Configuration menu
    Copy the full SHA
    270fcfa View commit details
    Browse the repository at this point in the history