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Zlib leak ? #4172
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what version of node are you using? |
I have the same problem with 0.8.7 and 0.8.12 Le samedi 20 octobre 2012, Isaac Z. Schlueter a écrit :
|
Any idea ? |
This is expected. When the V8 GC hits the high-water mark, it'll grow the heap (up to a limit - about 1.4/1.9 GB depending on the architecture.) If RSS is stable and the heap gets cleaned out regularly, there's probably no memory leak. You can take heap snapshots with node-heapdump and check if the number of objects grows significantly over time. Keep in mind that the heap grows as well and hence contains more objects. Real object/memory leaks are usually quite noticeable though (disparate heap growth vs. total object count). |
On Mon, Oct 29, 2012 at 3:36 PM, Ben Noordhuis notifications@git.luolix.topwrote:
Yes, but RSS is not stable. The heap is stable, but RSS climb to 1G in few
I do not think problem is in heap. Regards
|
Okay, so what's happening in your example is technically not a memory leak. The memory is reclaimable, it's just that you're allocating it faster than the GC is reclaiming it. Here is a provisional patch diff --git a/lib/zlib.js b/lib/zlib.js
index 7837f3f..0816089 100644
--- a/lib/zlib.js
+++ b/lib/zlib.js
@@ -150,7 +150,10 @@ function zlibBuffer(engine, buffer, callback) {
}
function onEnd() {
- callback(null, Buffer.concat(buffers, nread));
+ var buf = Buffer.concat(buffers, nread);
+ buffers.splice(0, buffers.length);
+ callback(null, buf);
+ engine.clear();
}
engine.on('error', onError);
@@ -331,6 +334,10 @@ Zlib.prototype.write = function write(chunk, cb) {
return empty;
};
+Zlib.prototype.clear = function clear() {
+ return this._binding.clear();
+};
+
Zlib.prototype.reset = function reset() {
return this._binding.reset();
};
diff --git a/src/node_zlib.cc b/src/node_zlib.cc
index f04260c..a28f985 100644
--- a/src/node_zlib.cc
+++ b/src/node_zlib.cc
@@ -39,7 +39,8 @@ static Persistent<String> callback_sym;
static Persistent<String> onerror_sym;
enum node_zlib_mode {
- DEFLATE = 1,
+ NONE,
+ DEFLATE,
INFLATE,
GZIP,
GUNZIP,
@@ -60,17 +61,40 @@ class ZCtx : public ObjectWrap {
ZCtx(node_zlib_mode mode) : ObjectWrap(), dictionary_(NULL), mode_(mode) {}
+
~ZCtx() {
+ Clear();
+ }
+
+
+ void Clear() {
+ assert(!write_in_progress_ && "write in progress");
+ assert(init_done_ && "clear before init");
+ assert(mode_ <= UNZIP);
+
if (mode_ == DEFLATE || mode_ == GZIP || mode_ == DEFLATERAW) {
(void)deflateEnd(&strm_);
} else if (mode_ == INFLATE || mode_ == GUNZIP || mode_ == INFLATERAW ||
mode_ == UNZIP) {
(void)inflateEnd(&strm_);
}
+ mode_ = NONE;
+
+ if (dictionary_ != NULL) {
+ delete[] dictionary_;
+ dictionary_ = NULL;
+ }
+ }
+
- if (dictionary_ != NULL) delete[] dictionary_;
+ static Handle<Value> Clear(const Arguments& args) {
+ HandleScope scope;
+ ZCtx *ctx = ObjectWrap::Unwrap<ZCtx>(args.This());
+ ctx->Clear();
+ return scope.Close(Undefined());
}
+
// write(flush, in, in_off, in_len, out, out_off, out_len)
static Handle<Value> Write(const Arguments& args) {
HandleScope scope;
@@ -78,6 +102,7 @@ class ZCtx : public ObjectWrap {
ZCtx *ctx = ObjectWrap::Unwrap<ZCtx>(args.This());
assert(ctx->init_done_ && "write before init");
+ assert(ctx->mode_ != NONE && "already finalized");
assert(!ctx->write_in_progress_ && "write already in progress");
ctx->write_in_progress_ = true;
@@ -441,6 +466,7 @@ void InitZlib(Handle<Object> target) {
NODE_SET_PROTOTYPE_METHOD(z, "write", ZCtx::Write);
NODE_SET_PROTOTYPE_METHOD(z, "init", ZCtx::Init);
+ NODE_SET_PROTOTYPE_METHOD(z, "clear", ZCtx::Clear);
NODE_SET_PROTOTYPE_METHOD(z, "reset", ZCtx::Reset);
z->SetClassName(String::NewSymbol("Zlib")); With the above patch applied, your example tops out at a reasonable 30 MB after 10,000 iterations instead of 200+ MB. That's with a 32 bits build, a 64 bits build will have a larger memory footprint. |
Thx you for the patch. Do you think this 'provisional' patch will be Regards On Tue, Oct 30, 2012 at 1:16 AM, Ben Noordhuis notifications@git.luolix.topwrote:
|
@bnoordhuis any chance of backporting this fix into v0.8.x? this zlib issue is causing our RSS memory to grow to the point that it is causing our production app to thrash and fail. (my test case, https://gist.github.com/spollack/4716706, looks very much like the one above. Under v0.8.18 i see RSS growing to huge levels, and under v0.9.8 RSS stays under control.) |
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory but release it manually. Reduces memory consumption by a factor of 10 or more with some workloads. Test case: function f() { require('zlib').deflate('xxx', g); } function g() { setTimeout(f, 5); } f(); Observe RSS memory usage with and without this commit. After 10,000 iterations, RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps growing. Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps it clean, then tries to grow it in order to avoid more sweeps in the near future. Rule of thumb: the bigger the JS heap, the lazier the GC can be. A side effect of a bigger heap is that objects now live longer. This is harmless in general but it affects zlib context objects because those are tied to large buffers that live outside the JS heap, on the order of 16K per context object. Ergo, don't wait for the GC to reclaim the memory - it may take a long time. Fixes #4172.
Thanks! looking forward to v0.8.19 with this fix. |
When I do lot of zlib.deflate, I see
The test code is here :
https://gist.github.com/3922818
Is my usage of zlib wrong ?
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