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src: track cppgc wrappers with CppgcWrapperList in Environment #56534
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #56534 +/- ##
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- Coverage 89.16% 89.10% -0.07%
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Files 662 660 -2
Lines 191745 191328 -417
Branches 36902 36775 -127
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- Hits 170971 170477 -494
- Misses 13627 13782 +155
+ Partials 7147 7069 -78
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src/README.md
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the `Environment` is already gone, it must implement the cleanup with this pattern: | ||
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```c++ | ||
~MyWrap() { this->Clean(); } |
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Assumptions should not be made about the order and the timing of their execution. There is no guarantee on the order in which the destructors are invoked. That's why destructors must not access any other on-heap objects (which might have already been destructed). If some destructor unavoidably needs to access other on-heap objects, it will have to be converted to a pre-finalizer. The pre-finalizer is allowed to access other on-heap objects.
https://github.com/v8/v8/tree/main/include/cppgc#sweeping-phase
This example should depend on CPPGC_USING_PRE_FINALIZER
as it may access other heap objects.
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Updated to mention CPPGC_USING_PRE_FINALIZER
, though I noticed two things:
ContextifyContext
does not even need to have special cleanup and can just have a default destructor - when the destructors are invoked, the context is already going away as it would've been holding the ContextifyContext alive. So there's no need to set the internal pointers of the context; On the other hand since the context is already going away, the per-environment context list would now contain empty global handles to that context, and the context tracking code is already able to deal with empty handles, so it matters little to purge it from the list in the destructor (we could also do the housekeeping in the constructor, inTrackContext()
instead, to make sure there aren't too many empty handles lying around).- It seems the use of
CPPGC_USING_PRE_FINALIZER
would crash the construction ofContextifyContext
, which I have not gotten to the bottom of yet.
This allows us to perform cleanups of cppgc wrappers that rely on a living Environment during Environment shutdown. Otherwise the cleanup may happen during object destruction, which can be triggered by GC after Enivronment shutdown, leading to invalid access to Environment. The general pattern for this type of non-trivial destruction is designed to be: ``` class MyWrap final : CPPGC_MIXIN(MyWrap) { public: ~MyWrap() { this->Clean(); } void CleanEnvResource(Environment* env) override { // Do cleanup that relies on a living Environemnt. This // would be called by CppgcMixin::Clean() first during // Environment shutdown, while the Environment is still // alive. If the destructor calls Clean() again later // during garbage collection that happens after // Environment shutdown, CleanEnvResource() would be // skipped, preventing invalid access to the Environment. } } ``` In addition, this allows us to iterate over the wrappers to trace external memory held by the wrappers in the heap snapshots if we add synthethic edges between the wrappers and other nodes in the embdder graph callback, or to perform snapshot serialization for them.
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~MyWrap() { this->Clean(); } | ||
void CleanEnvResource(Environment* env) override { | ||
// Do cleanup that relies on a living Environemnt. This would be | ||
// called by CppgcMixin::Clean() first during Environment shutdown, | ||
// while the Environment is still alive. If the destructor calls | ||
// Clean() again later during garbage collection that happens after | ||
// Environment shutdown, CleanEnvResource() would be skipped, preventing | ||
// invalid access to the Environment. | ||
} |
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I'm still in doubt if this example will entice people to access handles on the node::Environment
given that it is passed in as a parameter, and ultimately call this CleanEnvResource
through the destructor, which is invoked by cppgc.
I'm wondering if we should avoid creating a cppgc object that is short-lived than its associated env resources.
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Isn't the example in 3 enough to address this? I can remove Environment
as a parameter though I don't think it makes much of a difference - people can still easily reach out to env()
if they want, just like in the case of BaseObject's destructors, even if the destructors are called as the first pass weak callback.
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Right, I think my comment was purely hypothetical.
the cleanups of a cppgc-managed object should adhere to different patterns, | ||
depending on what it needs to do: | ||
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1. If it does not need to do any non-trivial, nor does its members, just use |
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sentence appears to be incomplete? Do any non-trivial what?
1. If it does not need to do any non-trivial, nor does its members, just use | ||
the default destructor. | ||
2. If the cleanup relies on a living `Environment`, the class should use this | ||
pattern in its class body: |
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This term "living Environment
" is not defined. What is a living environment?
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In this context, the term "living Enviroment" refers to a condition where a cppgc object can out-live its Environment
as the cppgc heap is cleaned up after the Environment
been destructed, as documented above:
When a cppgc-managed object is no longer reachable in the heap, its destructor
will be invoked by the garbage collection, which can happen after theEnvironment
is already gone.
Though, it didn't mention the term "living Environment".
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Yeah, I know what was meant, but it should be explained a bit more in the document so that it is clear.
This allows us to perform cleanups of cppgc wrappers that rely on a living Environment during Environment shutdown. Otherwise the cleanup may happen during object destruction, which can be triggered by GC after Enivronment shutdown, leading to invalid access to Environment.
The general pattern for this type of non-trivial destruction is designed to be:
In addition, this allows us to trace external memory held by the wrappers in the heap snapshots if we add synthethic edges between the wrappers and other nodes in the embdder graph callback, or to perform snapshot serialization for them.