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dgram: copy the array when using the list variant in send() #6804

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mcollina
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@mcollina mcollina commented May 17, 2016

Checklist
  • tests and code linting passes
  • a test and/or benchmark is included
  • the commit message follows commit guidelines
Affected core subsystem(s)

dgram

Description of change

This commit fix a possible crash situation in dgram send().
A crash is possible if an array is passed, and then altered after the
send call, as the call to libuv is wrapped in process.nextTick().

This PR slightly slow things down (1-2%) on Mac OS X, let me know if we should do a full performance review.

Fixes: #6616

cc @bnoordhuis @brown-dragon

@nodejs-github-bot nodejs-github-bot added the dgram Issues and PRs related to the dgram subsystem / UDP. label May 17, 2016
@jasnell
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jasnell commented May 17, 2016

LGTM if CI is green.

@mcollina
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@mcollina
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This should be backported to v5.

@mcollina
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There are some failures on freebsd and smartos, I think they are transient, rerunning: https://ci.nodejs.org/job/node-test-pull-request/2697/

@bnoordhuis
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LGTM but bonus points if you also add a fix + regression test for the empty array case. It's okay to do it in a separate commit because it's arguably a separate issue.

Aside: I'm slightly surprised the linter accepts the assign-in-if syntax. But if the linter is okay with it, then I am, too.

@mcollina
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@bnoordhuis done, I'm adding an empty buffer if the array is empty, or do you think that throwing will be better?

CI: https://ci.nodejs.org/job/node-test-pull-request/2699/.

@@ -346,6 +346,9 @@ Socket.prototype.send = function(buffer,
if (self._bindState == BIND_STATE_UNBOUND)
self.bind({port: 0, exclusive: true}, null);

if (buffer.length === 0)
buffer[0] = Buffer.allocUnsafe(0);
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It's more of a personal preference but can you use buffer.push(...)? That makes it clear we're appending, not replacing, without having to look at the surrounding code.

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A small nit about the first commit: the first line of the commit log should be <= 50 characters.

While you're working on send(), can I suggest introducing a local variable called e.g. list? Replacing the buffer argument with the processed result is less clear, IMO.

@mcollina
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@bnoordhuis update with the nit you asked!

Let me know if you are ok with this, and I'll land it.


const timer = setTimeout(function() {
throw new Error('Timeout');
}, common.platformTimeout(200));
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Can we get rid of the timer?

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Yes. It allows fast-failures, otherwise you rely on the 1 minute timeout that each tests has.

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Yes, but these kind of timers have been source of flaky tests. I don't think relying in the test runner timeout is a bad idea.

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The problem are not the timers, UDP messages can get lost: that's why the tests are flaky. If it has not arrived after 200ms (adjusted for platforms), it will never arrive. We might discuss on increasing those timeouts to reduce the likelyhood of missing a "right" message.
There will always be flaky tests on UDP if we want high coverage.

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I understand that: it's UDP.
But I think these kind timers (the test is taking longer than expected so we throw) should only exist when testing timing related features (timers, connection timers, etc.) otherwise the test runner should catch them. I think @Trott made some good points here: nodejs/testing#27 (comment).

Anyway, I'm fine either way.

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All tests of UDP are done in the same way. If we want to change those, we can (and probably we should). It's definite a different PR as this is becoming more and more full of stuff.

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It makes sense to me.

@mcollina
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@santigimeno I've updated the tests.

BTW, should we kick off @nodejs/dgram?

Let me know if anybody would like to change anything else :)

These looks like 4 independent commits, what metadata should I apply to those in the message editing phase?

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@@ -264,15 +264,19 @@ function sliceBuffer(buffer, offset, length) {


function fixBuffer(buffer) {
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list is a better name for the argument and, arguably, fixBufferList for the function.

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There are failures on the OS X and ARM buildbots. The FreeBSD test failure appears to be unrelated.

@mcollina
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@bnoordhuis addressed your nits.

new CI: https://ci.nodejs.org/job/node-test-pull-request/2735/

len = buf.length - offset;
const timer = setTimeout(function() {
throw new Error('Timeout');
}, 200);
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common.platformTimeout(200)

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LGTM with comment. Was your plan to squash the last two commits into the first two?

@mcollina
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@bnoordhuis I still see 4 commits, or maybe I did some mistake on git and github is not picking that up.

@mcollina
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CI: https://ci.nodejs.org/job/node-test-pull-request/2736/

I did a couple of fix to avoid some flakyness.

@mcollina
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new CI: https://ci.nodejs.org/job/node-test-pull-request/2737/
(test was failing in the previous one)

@mcollina
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new new CI: https://ci.nodejs.org/job/node-test-pull-request/2739/
(sigh, lots of unrelated failures on SmartOS & others :/)

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Again with some changes: https://ci.nodejs.org/job/node-test-pull-request/2740/

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mcollina commented May 24, 2016

@nodejs/build can you please have a look at the 'parallel/test-dgram-send-empty-array ' test in this PR on OS X? I think it should pass, but it is currently failing and I cannot understand why. I've run it thousands of times here and I got zero failures.

This is the last run: https://ci.nodejs.org/job/node-test-commit-osx/3487/nodes=osx1010/tapTestReport/

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cjihrig commented May 24, 2016

Any chance that this is nodejs/node-v0.x-archive#8023 resurfacing? You could try removing the skip in https://github.com/nodejs/node/blob/master/test/parallel/test-dgram-empty-packet.js and running the CI on OS X.

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@cjihrig it should be it. Maybe the CI box is not running El Capitan?

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Thanks @cjihrig for the support, that was it.

New CI with the fix: https://ci.nodejs.org/job/node-test-pull-request/2770/

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ci passing, @jasnell @bnoordhuis please give a last pass before I merge.

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LGTM but I only gave it a real quick look-over this time around.

This commit fix a possible crash situation in dgram send().
A crash is possible if an array is passed, and then altered after the
send call, as the call to libuv is wrapped in process.nextTick().

Fixes: nodejs#6616
Sending an empty array was crashing in libuv, this commit allocates an
empty buffer to allow sending an empty array.
nits about variable names and push()
Fixes situations were some events were not asserted to be emitted.
Removed some flakyness from tests.
@mcollina
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CI after rebase https://ci.nodejs.org/job/node-test-pull-request/2777/ (didn't apply cleanly)

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jasnell commented May 25, 2016

LGTM

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jasnell commented May 25, 2016

@mcollina ... saw your question in IRC re: squashing the commits or not.... I would go ahead and squash before landing

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Landed as c14e98b.

@mcollina mcollina closed this May 26, 2016
mcollina added a commit that referenced this pull request May 26, 2016
This commit fix a possible crash situation in dgram send().
A crash is possible if an array is passed, and then altered after the
send call, as the call to libuv is wrapped in process.nextTick().
It also avoid sending an empty array to libuv by allocating an empty
buffer. It also does some cleanup inside send() to increase readability.

It removes test flakyness by use common.mustCall and
common.platformTimeout. Fixes situations were some events were not
asserted to be emitted.

Fixes: #6616
PR-URL: #6804
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Fishrock123 pushed a commit to Fishrock123/node that referenced this pull request May 30, 2016
This commit fix a possible crash situation in dgram send().
A crash is possible if an array is passed, and then altered after the
send call, as the call to libuv is wrapped in process.nextTick().
It also avoid sending an empty array to libuv by allocating an empty
buffer. It also does some cleanup inside send() to increase readability.

It removes test flakyness by use common.mustCall and
common.platformTimeout. Fixes situations were some events were not
asserted to be emitted.

Fixes: nodejs#6616
PR-URL: nodejs#6804
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
rvagg pushed a commit that referenced this pull request Jun 2, 2016
This commit fix a possible crash situation in dgram send().
A crash is possible if an array is passed, and then altered after the
send call, as the call to libuv is wrapped in process.nextTick().
It also avoid sending an empty array to libuv by allocating an empty
buffer. It also does some cleanup inside send() to increase readability.

It removes test flakyness by use common.mustCall and
common.platformTimeout. Fixes situations were some events were not
asserted to be emitted.

Fixes: #6616
PR-URL: #6804
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
@MylesBorins
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@mcollina lts?

@mcollina
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@thealphanerd this depends on #4374, which hasn't been ported yet. I'm 👍 on both.

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I'm going to assume that #4374 will not land in LTS as it does not increase stability. As such I will label this as don't land for now.
Please feel free to open a backport PR or issue on the LTS repo so the WG can discuss it if you think we should include it in v4.5.0

@mcollina
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I'm neutral, the only reason to have it on the v4 like is to encourage adoption of this API. It's not that useful with support only on v5 and v6. But, I agree with you that it does not increase stability.

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dgram: socket.send() crash when input array is modified
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