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dgram: generalized send queue to handle close #7066

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32 changes: 21 additions & 11 deletions lib/dgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -283,20 +283,25 @@ function fixBufferList(list) {
function enqueue(self, toEnqueue) {
// If the send queue hasn't been initialized yet, do it, and install an
// event handler that flushes the send queue after binding is done.
if (!self._sendQueue) {
self._sendQueue = [];
self.once('listening', function() {
// Flush the send queue.
for (var i = 0; i < this._sendQueue.length; i++)
this.send.apply(self, this._sendQueue[i]);
this._sendQueue = undefined;
});
if (!self._queue) {
self._queue = [];
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Nothing new in this PR, but this looks like a deopt.

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why?
Plus, this is used during startup only, so I see little harm in deopting there.

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The Socket class doesn't have a _queue property in its constructor. I didn't mean a deopt on this function, but on the hidden class for Socket.

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Yes, I wouldn't worry here, as it will get optimized on the long run, and
it does not add a huge delay during "boot" of a Socket.
Il giorno mar 31 mag 2016 alle 12:00 Ron Korving notifications@github.com
ha scritto:

In lib/dgram.js
#7066 (comment):

@@ -283,20 +283,25 @@ function fixBufferList(list) {
function enqueue(self, toEnqueue) {
// If the send queue hasn't been initialized yet, do it, and install an
// event handler that flushes the send queue after binding is done.

  • if (!self._sendQueue) {
  • self._sendQueue = [];
  • self.once('listening', function() {
  •  // Flush the send queue.
    
  •  for (var i = 0; i < this._sendQueue.length; i++)
    
  •    this.send.apply(self, this._sendQueue[i]);
    
  •  this._sendQueue = undefined;
    
  • });
  • if (!self._queue) {
  • self._queue = [];

The Socket class doesn't have a _queue property in its constructor. I
didn't mean a deopt on this function, but on the hidden class for Socket.


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self.once('listening', clearQueue);
}
self._sendQueue.push(toEnqueue);
self._queue.push(toEnqueue);
return;
}


function clearQueue() {
const queue = this._queue;
this._queue = undefined;

// Flush the send queue.
for (var i = 0; i < queue.length; i++)
queue[i]();
}


// valid combinations
// send(buffer, offset, length, port, address, callback)
// send(buffer, offset, length, port, address)
Expand Down Expand Up @@ -353,7 +358,7 @@ Socket.prototype.send = function(buffer,
// If the socket hasn't been bound yet, push the outbound packet onto the
// send queue and send after binding is complete.
if (self._bindState != BIND_STATE_BOUND) {
enqueue(self, [list, port, address, callback]);
enqueue(self, self.send.bind(self, list, port, address, callback));
return;
}

Expand Down Expand Up @@ -407,10 +412,15 @@ function afterSend(err, sent) {
this.callback(err, sent);
}


Socket.prototype.close = function(callback) {
if (typeof callback === 'function')
this.on('close', callback);

if (this._queue) {
this._queue.push(this.close.bind(this));
return this;
}

this._healthCheck();
this._stopReceiving();
this._handle.close();
Expand Down
18 changes: 18 additions & 0 deletions test/parallel/test-dgram-close-in-listening.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
'use strict';
// Ensure that if a dgram socket is closed before the sendQueue is drained
// wil not crash
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typo: will


const common = require('../common');
const dgram = require('dgram');

const buf = Buffer.alloc(1024, 42);

const socket = dgram.createSocket('udp4');

socket.on('listening', function() {
socket.close();
});

// adds a listener to 'listening' to send the data when
// the socket is available
socket.send(buf, 0, buf.length, common.PORT, 'localhost');