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line mk3 with AB and OD modes (#2294)
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* line mk3 with AB and OD modes

* updated tests to mk3

* lime mk3 docs
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vicdoval authored and zeffii committed Nov 17, 2018
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84 changes: 84 additions & 0 deletions docs/nodes/generator/line_mk3.rst
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Line
====

Functionality
-------------

Line generator creates a series of connected segments based on the number of vertices and the length between them. Just a standard subdivided line along X axis

Inputs
------

All parameters except **Center** are vectorized. They will accept single or multiple values.
Both inputs will accept a single number or an array of them. It also will work an array of arrays::

[2]
[2, 4, 6]
[[2], [4]]

Parameters
----------

All parameters except **Center** can be given by the node or an external input.


+---------------+---------------+--------------+---------------------------------------------------------+
| Param | Type | Default | Description |
+===============+===============+==============+=========================================================+
| **Direction** | Enum | "X" | Ortho direction, "from A to B" or "Origin and Direction"|
+---------------+---------------+--------------+---------------------------------------------------------+
| **N Verts** | Int | 2 | number of vertices. The minimum is 2 |
+---------------+---------------+--------------+---------------------------------------------------------+
| **Step** | Float | 1.00 | length between vertices |
+---------------+---------------+--------------+---------------------------------------------------------+
| **Center** | Boolean     | False       | center line around 0 |
+---------------+---------------+--------------+---------------------------------------------------------+
| **Normalize** | Boolean     | False       | determine steps by fixing total length line |
+---------------+---------------+--------------+---------------------------------------------------------+
| **Size** | Float     | 10     | total length of the segment |
+---------------+---------------+--------------+---------------------------------------------------------+
| **A, O** | Vector     | (0,0,0)     | origin point of line |
+---------------+---------------+--------------+---------------------------------------------------------+
| **B** | Vector     | (0.5,0.5,0.5)| end point of line |
+---------------+---------------+--------------+---------------------------------------------------------+
| **D** | Vector     | (1,1,1) | direction of the line |
+---------------+---------------+--------------+---------------------------------------------------------+

Outputs
-------

**Vertices** and **Edges**. Verts and Edges will be generated. Depending on the inputs, the node will generate only one or multiples independent lines. See examples below.


Example of usage
----------------

.. image:: https://user-images.githubusercontent.com/10011941/47713459-a177d880-dc3a-11e8-935b-a2fa494dc49b.png
:alt: LineDemo1.PNG

The first example shows just an standard line with 5 vertices and 1.00 ud between them

.. image:: https://user-images.githubusercontent.com/10011941/47713473-a9377d00-dc3a-11e8-94ab-39095761788c.png
:alt: LineDemo2.PNG

In this example the step is given by a series of numbers

.. image:: https://user-images.githubusercontent.com/10011941/47713477-ad639a80-dc3a-11e8-9884-6568326d2a33.png
:alt: LineDemo3.PNG

You can create multiple lines if input multiple lists

.. image:: https://user-images.githubusercontent.com/10011941/47713487-b3597b80-dc3a-11e8-996b-17edf1cec9da.png
:alt: LineDemo4.PNG

The AB mode will output a divided segment for each vector pair, the step can be used to change the proportions of the divisions

.. image:: https://user-images.githubusercontent.com/10011941/47713488-b3597b80-dc3a-11e8-9e6e-f742d0338ba5.png
:alt: LineDemo5.PNG

The "OD" mode can be used to visualize normals

.. image:: https://user-images.githubusercontent.com/10011941/47713490-b3597b80-dc3a-11e8-9b6d-b937c0375ec5.png
:alt: LineDemo5.PNG

Advanced example using the node to create a paraboloid grid
2 changes: 1 addition & 1 deletion index.md
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Expand Up @@ -10,7 +10,7 @@
> Failing to follow these points will break the node category parser.
## Generator
SvLineNodeMK2
SvLineNodeMK3
SvPlaneNodeMK2
SvNGonNode
SvBoxNode
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2 changes: 1 addition & 1 deletion json_examples/Architecture/ROADS_LARGE_nikitron_2014.json
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Expand Up @@ -659,7 +659,7 @@
"width": 140.0
},
"Line MK2": {
"bl_idname": "SvLineNodeMK2",
"bl_idname": "SvLineNodeMK3",
"color": [
0.0,
0.5,
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2 changes: 1 addition & 1 deletion json_examples/Design/lights_colors.json
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Expand Up @@ -40,7 +40,7 @@
"width": 140.0
},
"Line MK2": {
"bl_idname": "SvLineNodeMK2",
"bl_idname": "SvLineNodeMK3",
"color": [
0.0,
0.5,
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2 changes: 1 addition & 1 deletion json_examples/ParametricModelling/hilbert_to_circle.json
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Expand Up @@ -94,7 +94,7 @@
"width": 140.0
},
"Line": {
"bl_idname": "SvLineNodeMK2",
"bl_idname": "SvLineNodeMK3",
"color": [
0.0,
0.5,
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4 changes: 2 additions & 2 deletions json_examples/Shapes/bind_sections_shape.json
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Expand Up @@ -276,7 +276,7 @@
"width": 391.4091796875
},
"Line MK2": {
"bl_idname": "SvLineNodeMK2",
"bl_idname": "SvLineNodeMK3",
"color": [
0.9200000166893005,
0.9200000166893005,
Expand All @@ -297,7 +297,7 @@
"width": 140.0
},
"Line MK2.001": {
"bl_idname": "SvLineNodeMK2",
"bl_idname": "SvLineNodeMK3",
"color": [
0.9200000166893005,
0.9200000166893005,
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240 changes: 240 additions & 0 deletions nodes/generator/line_mk3.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

import bpy
from bpy.props import IntProperty, FloatProperty, BoolProperty, EnumProperty, FloatVectorProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode, fullList, match_long_repeat
from sverchok.utils.modules.geom_utils import interp_v3_v3v3, normalize, add_v3_v3v3, sub_v3_v3v3

directionItems = [
("X", "X", "Along X axis", 0),
("Y", "Y", "Along Y axis", 1),
("Z", "Z", "Along Z axis", 2),
("AB", "AB", "Between 2 points", 3),
("OD", "OD", "Origin and Direction", 4),
]


def make_line(steps, center, direction, vert_a, vert_b):
if direction == "X":
vec = lambda l: (l, 0.0, 0.0)
elif direction == "Y":
vec = lambda l: (0.0, l, 0.0)
elif direction == "Z":
vec = lambda l: (0.0, 0.0, l)
elif direction in ["AB", "OD"]:
vec = lambda l: interp_v3_v3v3(vert_a, vert_b, l)

verts = []
add_vert = verts.append
x = -sum(steps) / 2 if center else 0
for s in [0.0] + steps:
x = x + s
add_vert(vec(x))
edges = [[i, i + 1] for i in range(len(steps))]
return verts, edges


class SvLineNodeMK3(bpy.types.Node, SverchCustomTreeNode):
"""
Triggers: Line, segment.
Tooltip: Generate line.
"""
bl_idname = 'SvLineNodeMK3'
bl_label = 'Line'

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@DolphinDream

DolphinDream Nov 18, 2018

Collaborator

Are we moving towards not showing the MK# in node’s label ? If this is not an oversight then the label should be “Line MK3"

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@zeffii

zeffii Nov 18, 2018

Collaborator

good point. it is convention to use mk* in bl_label. But it's especially useful only when the older node has not yet been removed from the standard nodes. I've found it less useful since we added the bl_idname display in the Node Properties.

bl_icon = 'GRIP'

def update_size_socket(self, context):
""" need to do UX transformation before updating node"""
size_socket = self.inputs["Size"]
size_socket.hide_safe = not self.normalize

updateNode(self, context)

def update_vect_socket(self, context):
""" need to do UX transformation before updating node"""
si = self.inputs
sd = self.direction
if sd == "OD" and not si[3].name[0] == "O":
si[3].name = "Origin"
si[4].name = "Direction"
si[3].prop_name = 'v3_origin'
si[4].prop_name = 'v3_dir'
elif sd == "AB" and not si[3].name[0] == "A":
si[3].name = "A"
si[4].name = "B"
si[3].prop_name = 'v3_input_0'
si[4].prop_name = 'v3_input_1'

ortho = sd not in ["AB", "OD"]
if (not ortho and si[3].hide_safe) or ortho:
si[3].hide_safe = ortho
si[4].hide_safe = ortho

updateNode(self, context)

direction = EnumProperty(
name="Direction", items=directionItems,
default="X", update=update_vect_socket)

num = IntProperty(
name='Num Verts', description='Number of Vertices',
default=2, min=2, update=updateNode)

step = FloatProperty(
name='Step', description='Step length',
default=1.0, update=updateNode)

center = BoolProperty(
name='Center', description='Center the line',
default=False, update=updateNode)

normalize = BoolProperty(
name='Normalize', description='Normalize line to size',
default=False, update=update_size_socket)

size = FloatProperty(
name='Size', description='Size of line',
default=10.0, update=updateNode)

v3_input_0 = FloatVectorProperty(
name='A', description='Starting point',
size=3, default=(0, 0, 0),
update=updateNode)

v3_input_1 = FloatVectorProperty(
name='B', description='End point',
size=3, default=(0.5, 0.5, 0.5),
update=updateNode)

v3_origin = FloatVectorProperty(
name='Origin', description='Origin of line',
size=3, default=(0, 0, 0),
update=updateNode)

v3_dir = FloatVectorProperty(
name='Direction', description='Direction',
size=3, default=(1, 1, 1),
update=updateNode)

def set_size_socket(self):
size_socket = self.inputs.new('StringsSocket', "Size")
size_socket.prop_name = 'size'
size_socket.hide_safe = not self.normalize

def set_vector_sockets(self):
si = self.inputs
si.new('VerticesSocket', "A").prop_name = 'v3_input_0'
si.new('VerticesSocket', "B").prop_name = 'v3_input_1'
si[3].hide_safe = self.direction not in ["AB", " OD"]
si[4].hide_safe = self.direction not in ["AB", " OD"]

def sv_init(self, context):
si = self.inputs
si.new('StringsSocket', "Num").prop_name = 'num'
si.new('StringsSocket', "Step").prop_name = 'step'
self.set_size_socket()
self.set_vector_sockets()
self.outputs.new('VerticesSocket', "Vertices", "Vertices")
self.outputs.new('StringsSocket', "Edges", "Edges")

def draw_buttons(self, context, layout):
col = layout.column(align=True)
row = col.row(align=True)
row.prop(self, "direction", expand=True)
row = col.row(align=True)
row.prop(self, "center", toggle=True)
row.prop(self, "normalize", toggle=True)

def get_data(self):
c, d = self.center, self.direction
input_num = self.inputs["Num"].sv_get()
input_step = self.inputs["Step"].sv_get()
normal_size = [2.0 if c else 1.0]

if self.normalize:

normal_size = self.inputs["Size"].sv_get()[0]

params = [input_num, input_step, normal_size]

if d in ["AB", "OD"]:
v_a = self.inputs[3].sv_get()[0]
v_b = self.inputs[4].sv_get()[0]
params.append(v_a)
params.append(v_b)

return match_long_repeat(params)

def define_steplist(self, step_list, s, n, nor, normal):

for num in n:
num = max(2, num)
s = s[:(num - 1)] # shorten if needed
fullList(s, num - 1) # extend if needed
step_list.append([S * nor / sum(s) for S in s] if normal else s)

def process_vectors(self, pts_list, d, va, vb):
if d == "AB" and self.normalize:
vb = add_v3_v3v3(normalize(sub_v3_v3v3(vb, va)), va)
elif d == "OD":
vb = add_v3_v3v3(normalize(vb), va)
pts_list.append((va, vb))

def process(self):
if not any(s.is_linked for s in self.outputs):
return

c, d = self.center, self.direction
step_list = []
pts_list = []
verts_out, edges_out = [], []
normal = self.normalize or d == "AB"
advanced = d in ["AB", "OD"]
params = self.get_data()
if advanced:
for p in zip(*params):
n, s, nor, va, vb = p
self.define_steplist(step_list, s, n, nor, normal)
self.process_vectors(pts_list, d, va, vb)
for s, vc in zip(step_list, pts_list):
r1, r2 = make_line(s, c, d, vc[0], vc[1])
verts_out.append(r1)
edges_out.append(r2)
else:
for p in zip(*params):
n, s, nor = p
self.define_steplist(step_list, s, n, nor, normal)
for s in step_list:
r1, r2 = make_line(s, c, d, [], [])
verts_out.append(r1)
edges_out.append(r2)

if self.outputs['Vertices'].is_linked:
self.outputs['Vertices'].sv_set(verts_out)
if self.outputs['Edges'].is_linked:
self.outputs['Edges'].sv_set(edges_out)


def register():
bpy.utils.register_class(SvLineNodeMK3)


def unregister():
bpy.utils.unregister_class(SvLineNodeMK3)
2 changes: 2 additions & 0 deletions nodes/generator/line_mk2.py → old_nodes/line_mk2.py
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Expand Up @@ -48,6 +48,8 @@ class SvLineNodeMK2(bpy.types.Node, SverchCustomTreeNode):
bl_label = 'Line MK2'
bl_icon = 'GRIP'

replacement_nodes = [('SvLineNodeMK3', None, None)]

def upgrade_if_needed(self):
""" This allows us to keep the node mk2 - on the fly node upgrade"""
if "Size" not in self.inputs:
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3 changes: 3 additions & 0 deletions utils/modules/geom_utils.py
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Expand Up @@ -38,6 +38,9 @@ def normalize(v):
def sub_v3_v3v3(a, b):
return a[0]-b[0], a[1]-b[1], a[2]-b[2]

def add_v3_v3v3(a, b):
return a[0]+b[0], a[1]+b[1], a[2]+b[2]

def madd_v3_v3v3fl(a, b, f=1.0):
return a[0]+b[0]*f, a[1]+b[1]*f, a[2]+b[2]*f

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