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Todo(nikitron) #120
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to bee or
ther is
|
I wrote about the update system #121 |
could colorising be done by decorators? |
Yes, but perhaps a better approach is to make a class structure for this. That would also be useful for the update system to keep different types of nodes apart. |
Error color is better (0.5, 0.1, 0.1) |
i damaged my eye, cannot sit front of monitor long time. |
i made versions shifting in todo on site. propose to fill next version file with 0.3.0, that means that we have step forward. till version 1.0.0 it is ok if we go near to 0.8.0 and start to debug. not mind? i left in todo in files only links to todos gere. so, much of them done, but left exactly for reaching v1.0.0 p.s. i want to sleep and have dejavu |
Regarding version, is there some length that the version file needs to be? |
it may be even
but it will be too long for panel. So, can be
i.e.
|
todo added: |
todo appended: |
added proposal: |
adding plane subdivider - to take from quad polygon some kind of grid. |
things not from todo - made formula generator node |
0.4.0 for refactoring |
https://docs.google.com/file/d/0B6KMvjWAjGiyOURiOWZNU1JhSG8/edit sv_nodes_color_type = {'basic_in':[(0, 0.5, 0.2),(0, 0.1, 0.05)], 'basic_out':[(1, 0.3, 0),(0.1, 0.05, 0)]}
def sv_nodes_color(self, type,condition):
colors = sv_nodes_color_type[type]
self.use_custom_color = True
if condition:
self.color = colors[0]
else:
self.color = colors[1] |
As defaults for the bgl menus? we'd want this to be optional and configurable via persistant preferences. Color triggers a strong reaction in some people, me too. |
yes, exactly. they should be changable |
i know what we need!!! Matrix math node. devide matrixes, multiplying matrixes. |
может быть не генерировать вершины в отзыве просмотрщика, а лучше это делать в обновлении узла? Или я не соображаю на ночь? |
#120 (comment) |
i think, more realistic to add bgl toolbar with icons to insert nodes, than make new socket type for curves and separate functions from nodes. |
todo - make vectorization in two cases - vectorized vertices in one object and vectorized objects. |
IFC format implementation with bmesh viewer and baking - all needed parameters to implement as sockets |
outdated |
20%
for this reason i should make default colors veriables and maybe decorators or something (need to find out of decorator first and try to do it)
Made but with F8 new reimport in init. thanks refactoring
For versions after 1.0.0
а двумя рычагами и узлом, итого три вектора на точку. Можно сделать кривую как линию, затем
сконвертировать и сгладить, автоматически выстроив красивенько. И так и будет генерироваться
кривая из векторов. Но как передавать значения? Если мы считаем формулами эту безье, то
нам нужны специфические библиотеки, и их надо достать, ибо АПИ не имеет нужных
инструментов (нахождение точки на кривой... это проблема, каждый разработчик решает по-
своему), и также надо уметь замыкать кривые, а от этого меняется геометрия и нахождение
точки на кривой и прочее. Рёбра уже не действуют на кривые, рёбра сокет может быть
испольован именно для булена - зациклить или нет. В прочем, если мы все данные переводим
в кэш, то можно использовать вектор сокет, оставив тем самым гибкость пользователю. и
маркировать в кэше тип данных. Это всё касается версии 0,4,0.
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