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Upgrade Live update operator #4283
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live operator was only implemented as a timed event because there was no true scene update handler that could be relied on to trigger as desired. so yes, an alternative would be great. |
i'll be interested to see how you solve the MeshViewer triggering the |
Yes, the problem is similar. I encapsulated solution inside update system. I just add a flug to a tree which was evaluated that it was recently evaluated and next event looks to the flag. If the flag exists the event removes it and finishes execution. It seems works. |
Problem statement
JacquesLucke/animation_nodes#1769 (comment)
Probably instead of timer the operator could use the scene changed handler. It would help to avoid useless updates (when nothing was changed). At least it's worth to experiment.
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