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Move what possible from Sverchok-Extra (WIP) #2993
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yikes, that's a big PR :) i'm taking a break from Sverchok for a while, to see if I can maybe learn a compiled language before the end of the world as we know it :) |
Should another shape of sockets really used? Is not using different colors is enough? |
Why not? :) |
Have a look at this post: I think it would be nice to keep the same logic as it going be in |
This is awesome @portnov i looked the code (just some parts :D) an looks as good as usual, _ In the curve range node the ouputs should have one extra [ ] ? _it would be awesome to add some routine to the stethsocope to read the new geometry types better than |
Another suggestion: |
i was looking at the Stethoscope implementation last week, and got the itch to move stethoscope specific drawing stuff back out of the nodeview callback and back into the node's own .py file.. or maybe a module. I agree with @vicdoval it would be useful to add more information / |
Yes, I'll add |
@portnov Ilya, where should I start if I want to try all these special nodes? is there on list of every nodes like this? Is it easy to use? |
If you're using Sverchok from git, you can do
and then run blender as usual. After that, use Or you can just wait when this PR is merged. |
Wow. At least most of the documentation is ready. It could be of better quality, but let's leave that for future PRs.. |
epic effort @portnov |
That's already fixed. |
Well, I guess the only way for wider testing is to merge this... |
awesomeness all around... :) Are you going to publish it in Facebook, Twitter and/or Blender Artists?? |
@vicdoval I think I'll publish it in russian community in VK. Also probably in the thread on the blenderartists. You're free to publish in other sources :) |
@portnov Great work! |
I think we are missing Surface UV Flip node and also we need ability to output Surface with UV, like Blender Surface? I have bunch of Circles Curves, list join, and make surface, but when I enable Cyclic, it was in the wrong direction and I was like stuck. |
Question: |
No, there is no such funcitonality in Sverchok currently. If you install sverchok-extra, there are "minimal vector field" and "mesh nearest normal" nodes, may be they appear what do you want. Sorry, no documentation for them yet. |
About UV maps... it would require some kind of "output" node that would output Blender's Surface objects instead of mesh object. I didn't try to make such thing, yet. |
Maybe you are talking about "Bend along Curve Field" / "Bend Along Surface Feild" nodes?... |
Awesome job, @portnov ! This is pretty impressive. I’m looking forward to check it out. |
In this PR, I'm moving things that do not have any external dependencies, from Sverchok-Extra to Sverchok:
It is supposed that in the end, Sverchok-Extra will contain only things that are not possible without external dependencies.
At the moment, this PR branch is supposed to work with
sverchok_move
branch of Sverchok-Extra.Preflight checklist
Put an x letter in each brackets when you're done this item:
__repr__()
methods