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retro RPG template

This project is meant to help you with ideas for setting up a retro RPG in node-raylib, in the style of Final Fantasy 4/5, Pokemon, or Zelda. It's intent is to be extremely asset-driven, so you should be able to make a game with very little code changes (just edit your assets.)

Features

  • dialog-flows that can be easily edited in markdown (via mdif)
  • simple mapping in tiled
  • normalized characters (easier NPC & player modification with spritesheets) that you can edit graphically here

Usage

npm i
npm start

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An example RPG engine using node-raylib

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