A Shogi game serialization/deserialization library in CSA format. CSA format is a plaintext format for recording Shogi games. This library supports parsing CSA-formatted string as well as composing CSA-formatted string from structs. Detail about CSA format is found at here.
Below is an example of parsing CSA-formatted string into structs.
use std::time::Duration;
use csa::{parse_csa, Action, Color, GameRecord, MoveRecord, PieceType, Square};
let csa_str = "\
V2.2
N+NAKAHARA
N-YONENAGA
$EVENT:13th World Computer Shogi Championship
PI
+
+2726FU
T12
";
let game = parse_csa(csa_str).expect("failed to parse the csa content");
assert_eq!(game.black_player, Some("NAKAHARA".to_string()));
assert_eq!(game.white_player, Some("YONENAGA".to_string()));
assert_eq!(game.event, Some("13th World Computer Shogi Championship".to_string()));
assert_eq!(game.moves[0], MoveRecord{
action: Action::Move(Color::Black, Square::new(2, 7), Square::new(2, 6), PieceType::Pawn),
time: Some(Duration::from_secs(12))
});
In contrast, structs can be composed into CSA-formatted string.
use std::time::Duration;
use csa::{ Action, Color, GameRecord, MoveRecord, PieceType, Square};
let mut g = GameRecord::default();
g.black_player = Some("NAKAHARA".to_string());
g.white_player = Some("YONENAGA".to_string());
g.event = Some("13th World Computer Shogi Championship".to_string());
g.moves.push(MoveRecord {
action: Action::Move(
Color::Black,
Square::new(2, 7),
Square::new(2, 6),
PieceType::Pawn,
),
time: Some(Duration::from_secs(5)),
});
g.moves.push(MoveRecord {
action: Action::Toryo,
time: None,
});
let csa_str = "\
V2.2
N+NAKAHARA
N-YONENAGA
$EVENT:13th World Computer Shogi Championship
PI
+
+2726FU
T5
%TORYO
";
assert_eq!(csa_str, g.to_string());
csa-rs
is licensed under the MIT license. Please read the LICENSE file in this repository for more information.