This program is pretty simple.
It takes a sprite sheet and flips each frame horizontally. This allows the use of the same frame references when using a flipped sprite in a game.
The program takes three arguments:
- The path to the image to be flipped relative to the program directory
- The number of rows in the sprite sheet
- The number of columns in the sprite sheet
After running the program a new image will be saved in the same directory as the original image. The name will be the same as the original but with '_flipped' added.
For the program to work both Pillow and Numpy must be installed.