A collection of SwiftUI framing views and tools to help with layout.
AutoRotatingView
to set allowable orientations for a view.- Frame Adjustment tools like
WidthReader
,HeightReader
,onSizeChange(perform:)
,keyboardHeight
,.relativePadding
,ScaledView
andOverlappingImage
. FULayout
for building custom layouts (similar to SwiftUILayout
).- Included FULayouts:
HFlow
,VFlow
,HMasonry
, andVMasonry
. AnyFULayout
to wrap multiple layouts and switch between with animation.FUViewThatFits
(similar to SwiftUIViewThatFits
)FULayoutThatFits
to use anFULayout
that fits with the same content.- Make your own
Custom FULayout
. - SwiftUI
Layout
versions ofFULayout
views built usingLayoutFromFULayout
. LayoutThatFits
to use aLayout
that fits with the same content.SmartScrollView
with optional scrolling, a content-fitable frame, and live edge inset values.TabMenu
, a customizable iOS tab menu withonReselect
andonDoubleTap
functions.TagView
andTagViewForScrollView
for simple flow view based on an array of elements.WidgetSize
- Similar to WidgetFamily but returns widget frame sizes by device and doesn't requireWidgetKit
WidgetDemoFrame
creates accurately sized widget frames you can use in an iOS or macOS app.WidgetRelativeShape
fixes aContainerRelativeShape
bug on iPad.TwoSidedView
for making flippable views with a different view on the back side.AccessoryInlineImage
to use any image inside anaccessoryInline
widget
Check out the example app to see how you can use this package in your iOS, macOS, tvOS, or visionOS app.
- In Xcode go to
File -> Add Packages
- Paste in the repo's url:
https://github.com/ryanlintott/FrameUp
and select by version.
Import the package using import FrameUp
This package is compatible with iOS 14+, macOS 11+, watchOS 7+, tvOS 14+, and visionOS (beta).
Really it's up to you. I currently use this package in my own Old English Wordhord app.
Additionally, if you find a bug or want a new feature add an issue and I will get back to you about it.
If you like this package, buy me a coffee to say thanks!
*iOS only
A view that rotates any view to match the current device orientation if it's in an array of allowed orientations. This is most useful for allowing fullscreen image views to use landscape orientations while inside a portrait-only app. It can also be used to limit orientations such as landscape-only in an app that allows portrait. Rotations can be animated.
AutoRotatingView([.portrait, .landscapeLeft, .landscapeRight], animation: .default) {
Image("MyFullscreenImage")
.resizable()
.scaledToFit()
}
A view that takes the available width and provides this measurement to its content. Unlike 'GeometryReader' this view will not take up all the available height and will instead fit the height of the content.
Useful inside vertical scroll views where you want to measure the width without specifying a frame height.
Example:
ScrollView {
WidthReader { width in
HStack(spacing: 0) {
Text("This text frame is set to 70% of the width.")
.frame(width: width * 0.7)
.background(Color.green)
Circle()
}
}
.foregroundColor(.white)
.background(Color.blue)
Text("The WidthReader above does not have a fixed height and will grow to fit the content.")
.padding()
}
A view that takes the available height and provides this measurement to its content. Unlike 'GeometryReader' this view will not take up all the available width and will instead fit the width of the content.
Useful inside horizontal scroll views where you want to measure the height without specifying a frame width.
Example:
ScrollView(.horizontal) {
HeightReader { height in
VStack(spacing: 0) {
Text("This\ntext\nframe\nis\nset\nto\n70%\nof\nthe\nheight.")
.frame(height: height * 0.7)
.background(Color.green)
Circle()
}
.foregroundColor(.white)
.background(Color.blue)
Text("\nThe\nHeightReader\nto\nthe\nleft\ndoes\nnot\nhave\na\nfixed\nwidth\nand\nwill\ngrow\nto\nfit\nthe\ncontent.")
.padding()
}
}
Adds an action to perform when parent view size value changes.
struct OnSizeChangeExample: View {
@State private var size: CGSize = .zero
var body: some View {
Text("Hello, World!")
.padding(100)
.background(Color.blue)
.onSizeChange { size in
self.size = size
}
.overlay(Text("size: \(size.width) x \(size.height)"), alignment: .bottom)
}
}
An environment variable that will update with animation as the iOS keyboard appears and disappears. It will always be zero for non-iOS platforms.
Animation.keyboard
is added as an approximation of the keyboard animation curve and is used by keyboardHeight.
In order to use keyboardHeight you first need to add it somewhere at the top of your view heirachry so it can see the entire frame. It will use a GeometryReader on a background layer to measure the keyboard so ensure the view is using the entire available height.
struct ContentView: View {
var body: some View {
MyView()
.frame(maxHeight: .infinity)
.keyboardHeightEnvironmentValue()
}
}
When you want to access the keyboardHeight use an environment variable. If you're using it to adjust the position of a view that should avoid the keyboard use the keyboardHeight directly and make sure the view ignores the keyboard safe area.
struct MyView: View {
@Environment(\.keyboardHeight) var keyboardHeight
@State private var text = ""
var body: some View {
TextField("Moves with keyboard", text: $text)
.keyboardHeightEnvironmentValue()
.padding(.bottom, keyboardHeight == 0 ? 100 : keyboardHeight)
.ignoresSafeArea(.keyboard)
}
}
Adds a padding amount to specified edges of a view relative to the size of the view. Width is used for .leading/.trailing and height is used for .top/.bottom
Negative values can be used to overlap content.
Text("This text will have padding based on the width and height of its frame.")
.relativePadding([.leading, .top], 0.2)
A view modifier that scales a view using scaleEffect
to match a frame size.
View must have an intrinsic content size or be provided a specific frame size. Final frame size may be different depending on modes chosen.
Uses ScaleMode to limit the view so it can only grow/shrink or both.
scaledToFrame(size:,contentMode:,scaleMode:)
scaledToFrame(width:,height:,contentMode:,scaleMode:)
scaledToFit(size:,scaleMode:)
scaledToFit(width:,height:,scaleMode:)
scaledToFit(width:,scaleMode:)
scaledToFit(height:,scaleMode:)
scaledToFill(size:,scaleMode:)
scaledToFill(width:,height:,scaleMode:)
An image view that can overlap content on the edges of its frame.
Image can overlap either on the vertical or horizontal axis but not both.
Be sure to consider spacing and use zIndex to place the image in front or behind content.
VStack(spacing: 0) {
Text("Overlapping Image")
.font(.system(size: 50))
OverlappingImage(Image(systemName: "star.square"), aspectRatio: 1.0, top: 0.1, bottom: 0.25)
.padding(.horizontal, 50)
.zIndex(1)
Text("The image above will overlap content above and below.")
.padding(20)
}
Similar to the SwiftUI Layout
protocol available in iOS 16 and macOS 13, the FrameUp layout FULayout
protocol is used to define view layouts.
Use FULayout
the same way as other built-in layout containers. It looks like a trailing closure but its using callAsFunction()
on the initialized FULayout
.
VFlow(maxWidth: 200) {
Text("Hello")
Text("World")
}
Caution: Creating a container like this uses Apple's private protocol _VariadicView
under the hood. There is a small risk Apple could change the implementation so if this concerns you, use method 2 below.
This method works in a very similar way to ForEach()
.
MyFULayout().forEach(["Hello", "World"], id: \.self) { item in
Text(item.value)
}
}
A FrameUp layout that arranges views in a row, adding rows when needed.
Each row height will be determined by the tallest element. The overall frame size will fit to the size of the laid out content.
A maximum height must be provided but HeightReader
can be used to get the value (especially helpful when inside a ScrollView
).
A FrameUp layout is not a view but it works like a view by using callAsFunction
. There is also an alternative view function .forEach()
that works like ForEach
Example:
HeightReader { height in
HFlow(maxHeight: height) {
ForEach(["Hello", "World", "More Text"], id: \.self) { item in
Text(item.value)
}
}
}
A FrameUp layout that arranges views in a column, adding columns when needed.
Each column width will be determined by the widest element. The overall frame size will fit to the size of the laid out content.
A maximum width must be provided but WidthReader
can be used to get the value (especially helpful when inside a ScrollView
).
A FrameUp layout is not a view but it works like a view by using callAsFunction
. There is also an alternative view function .forEach()
that works like ForEach
Example:
WidthReader { width in
VFlow(maxWidth: width) {
ForEach(["Hello", "World", "More Text"], id: \.self) { item in
Text(item.value)
}
}
}
A FrameUp layout that arranges views into rows, adding views to the shortest row.
A maximum height must be provided but HeightReader
can be used to get the value (especially helpful when inside a ScrollView
).
A FrameUp layout is not a view but it works like a view by using callAsFunction
. There is also an alternative view function .forEach()
that works like ForEach
Example:
HeightReader { height in
HMasonry(columns: 3, maxHeight: height) {
ForEach(["Hello", "World", "More Text"], id: \.self) { item in
Text(item.value)
.frame(maxHeight: .infinity, alignment: .center)
}
}
}
A FrameUp layout that arranges views into columns, adding views to the shortest column.
A maximum width must be provided but WidthReader
can be used to get the value (especially helpful when inside a ScrollView
).
A FrameUp layout is not a view but it works like a view by using callAsFunction
. There is also an alternative view function .forEach()
that works like ForEach
Example:
WidthReader { width in
VMasonry(columns: 3, maxWidth: width) {
ForEach(["Hello", "World", "More Text"], id: \.self) { item in
Text(item.value)
.frame(maxWidth: .infinity, alignment: .center)
}
}
}
Alternative stack layouts that can be wrapped in AnyFULayout
and then toggled between with animation. Useful when you want to toggle between VStack and HStack based on available space.
Similar to HStack but Spacer()
cannot be used and content will always use a fixed size on the horizontal axis.
Similar to VStack but Spacer()
cannot be used and content will always use a fixed size on the vertical axis.
Similar to ZStack but content will always use a fixed size on both the vertical and horizontal axes.
A type-erased FrameUp layout can be used to wrap multiple layouts and switch between them with animation.
struct AnyFULayoutSimple: View {
let isVStack: Bool
let maxSize: CGSize
var layout: any FULayout {
isVStack ? VStackFULayout(maxWidth: maxSize.width) : HStackFULayout(maxHeight: maxSize.height)
}
var body: some View {
AnyFULayout(layout) {
Text("First")
Text("Second")
Text("Third")
}
.animation(.spring(), value: isVStack)
}
}
A layout that picks the first provided view that fits the available space.
A maxWidth, maxHeight, or both must be provided.
FUViewThatFits(maxWidth: 300, maxHeight: 30) {
Group {
Text("This layout will pick the first view that fits the available width.")
Text("Maybe this?")
Text("OK!")
}
.fixedSize(horizontal: true, vertical: false)
}
(.fixedSize
needs to be used in this example or the first view will automatically fit by truncating the text)
A layout that picks the first provided layout that will fit the provided content in the available space. This is most helpful when switching between HStackFULayout
and VStackFULayout
as the content only needs to be provided once and will even animate when the stack changes.
A maxWidth, maxHeight, or both must be provided.
FULayoutThatFits(maxWidth: maxWidth, layouts: [HStackFULayout(maxHeight: 1000), VStackFULayout(maxWidth: maxWidth)]) {
Color.green.frame(width: 50, height: 50)
Color.yellow.frame(width: 50, height: 200)
Color.blue.frame(width: 50, height: 100)
}
The FrameUp layout protocol requires you to define which axes are fixed, the maximum item size, and a function that takes view sizes and outputs view offsets.
Below is an example layout that arranges views on left and right sides of a central line.
struct CustomFULayout: FULayout {
/// Add parameters here to adjust layout
/// Define these required parameters
var fixedSize: Axis.Set = .horizontal
var maxItemWidth: CGFloat? { maxWidth }
var maxItemHeight: CGFloat? = nil
func contentOffsets(sizes: [Int : CGSize]) -> [Int : CGPoint] {
/// Write code that uses the dictionary of sizes and your parameters to output a dictionary of offsets from the top left corner.
}
}
*iOS 16+, macOS 13+, watchOS 9+, tvOS 16+
These SwiftUI Layout
equivalents to the included FULayout
views require iOS 16 or macOS 13 but you no longer need to supply a maxWidth or maxHeight.
HFlowLayout
VFlowLayout
HMasonryLayout
VMasonryLayout
Example:
HFlowLayout {
ForEach(["Hello", "World", "More Text"], id: \.self) { item in
Text(item.value)
}
}
Creates a layout using the first layout that fits in the axes provided from the array of layout preferences.
LayoutThatFits(in: .horizontal, [HStackLayout(), VStackLayout()]) {
Color.green.frame(width: 50, height: 50)
Color.yellow.frame(width: 50, height: 200)
Color.blue.frame(width: 50, height: 100)
}
A protocol that quickly lets you make a Layout
from an FULayout
struct CustomLayout: LayoutFromFULayout {
/// Add parameters here to adjust layout
/// Add this function that will create the associated FULayout
func fuLayout(maxSize: CGSize) -> CustomFULayout {
CustomFULayout(
/// Pass parameters through to FULayout using maxSize to help define the maximum item size.
)
}
}
*iOS only
A ScrollView with extra features.
- Optional Scrolling - When active, the view will only be scrollable if the content is too large to fit in the parent frame. Enabled by default.
- Shrink to Fit - When active, the view will only take as much vertical and horizontal space as is required to fit the content. Enabled by default.
- Edge Insets - An onScroll function runs when the edge insets update. This occurs on scroll, on first load and on any size change to the scroll view or the content. Insets are negative when content edges are beyond the scroll view edges. Values may not be exactly 0 but will be less than 1 when content edges match scroll view edges.
Example:
SmartScrollView(.vertical, showsIndicators: true, optionalScrolling: true, shrinkToFit: true) {
// Content here
} onScroll: { edgeInsets in
// Runs when edge insets change
}
Limitations:
- If placed directly inside a NavigationView with a resizing header, this view may behave strangely when scrolling. To avoid this add 1 point of padding just inside the NavigationView.
- If the available space for this view grows for any reason other than screen rotation, this view might not grow to fill the space.
*iOS only
Customizable tab menu bar view designed to mimic the style of the default tab menu bar on iPhone. Images or views and name provided are used to mask another provided view which is often a color.
Features:
- Use any image or AnyView as a mask for the menu item.
- Use any view as the 'color' including gradients.
- onReselect closure that returns a NamedAction that triggers when the active tab is selected.
- onDoubleTap closure that returns a NamedAction that triggers when the active tab is double-tapped.
- accessibility actions are automatically added for onReselect and onDoubleTap if they are added.
Example:
let items = [
TabMenuItem(icon: AnyView(Circle().stroke().overlay(Text("i"))), name: "Info", tab: 0),
TabMenuItem(image: Image(systemName: "star"), name: "Favourites", tab: 1),
TabMenuItem(image: Image(systemName: "bookmark"), name: "Categories", tab: 2),
TabMenuItem(image: Image(systemName: "books.vertical"), name: "About", tab: 3)
]
TabMenuView(selection: $selection, items: items) { isSelected in
Group {
if isSelected {
Color.accentColor
} else {
Color(.secondaryLabel)
}
}
} onReselect: {
NamedAction("Reselect") {
print("TabMenu item \(selection) reselected")
}
} onDoubleTap: {
NamedAction("Double Tap") {
print("TabMenu item \(selection) doubletapped")
}
}
Similar to the HFlow
but a much simpler implementation not based on FULayout
.
A view that creates views based on an array of elements from left to right, adding rows when needed. Each row height will be determined by the tallest element.
Warning: Does not work in ScrollView.
TagView(elements: ["One", "Two", "Three"]) { element in
Text(element)
}
A view that creates views based on an array of elements from left to right, adding rows when needed. Each row height will be determined by the tallest element.
A maximum width must be provided but WidthReader
can be used to get the value.
WidthReader { width in
TagView(maxWidth: width, elements: ["One", "Two", "Three"]) { element in
Text(element)
}
}
An enum similar to WidgetFamily but returns widget frame sizes by device and doesn't require WidgetKit
so it can be used inside your main iOS or macOS app.
Returns the size of the widget based on the screen size provided.
Returns either the design canvas or the home screen size (depending on the supplied target) of the widget based on the screen size provided. On iPads widget content is put on the design canvas then scaled to fit the home screen size. (The WidgetDemoFrame
will do this scaling for you)
Returns an array of supported widget sizes based on device type and iOS version.
Returns the size of the widget based on the current device.
All widget size information was sourced from: Apple - Human Interface Guidelines
Creates widget frames sized for a supplied screen size or the current device (iOS only). Used for showing example widgets from inside the app.
Corner radius size defaults to 20 and may not be the same as the actual widget corner radius.
For iPad, widget views use a design size and are scaled to a smaller Home Screen size using ScaledView
. This demo frame uses the same scaling to properly preview the widget. All sizes will work on all devices and all versions of iOS (even extraLarge on iPhone with iOS 14.0).
iOS Example:
WidgetDemoFrame(.medium, cornerRadius: 20) { size, cornerRadius in
Text("Demo Widget")
}
*iOS only
A re-scaled version of ContainerRelativeShape
used to fix a bug with the corner radius on iPads running iOS 15 and earlier.
Example: This widget view has a blue background with a 1 point inset. On an iPad running iOS 15 or earlier, the red background will show on the corners as the corner radius does not match.
Text("Example widget")
.background(.blue)
.clipShape(WidgetRelativeShape(.systemSmall))
.background(
ContainerRelativeShape()
.fill(.red)
)
.padding(1)
An alternative to rotation3DEffect that provides a closure for views that will be seen on the back side of this view.
The example below is a view with two sides. One blue side that says "Front" and a red side on the back that says "Back". Changing the angle will show each side as it becomes visible.
Color.blue.overlay(Text("Front"))
.rotation3DEffect(angle) {
Color.red.overlay(Text("Back"))
}
A two-sided view that can be flipped by tapping or swiping.
The axis, anchor, perspective, drag distance to flip, animation for tap to flip and more can all be customized.
FlippingView(flips: $flips) {
Color.blue.overlay(Text("Up"))
} back: {
Color.red.overlay(Text("Back"))
}
A protocol that adds helpful parameters like aspectFormat
, aspectRatio
, minDimension
, and maxDimension
.
Used on types that have width
and height
properties like CGSize
.
How to add conformance in your app:
extension CGSize: Proportionable { }
Alternative to the frame(width:,height:,alignment:)
View modifier that takes a CGSize
parameter instead.
An image that will be scaled and have the rendering mode adjusted to work inside an accessoryInline
widget. The image will scale to fit the frame and have the template rendering mode applied.
Use inside a Label's icon property.
Label {
Text("Label Text")
} icon: {
AccessoryInlineImage("myImage")
}