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Update README.md
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nukadelic authored Jan 11, 2022
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Expand Up @@ -18,7 +18,7 @@ Done, now build and install the apk.
**Notes**
* 120Hz is still in experimental stage , to get it working enable it inside the Quest headset in the settings under experimental features.
* Unsupported materials will result in tear , make sure to edit your shaders to support motion vectors or make them in shader graph.
* Lit shaders will cause wild tearing ( see below )
* [Fixed](https://github.com/Oculus-VR/Unity-Graphics/issues/3) <s>Lit shaders will cause wild tearing ( see below ) </s>

### Config

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* Linear , Vulkan
* Android 8.0 'Oreo' ( API Level 26 )
* IL2CPP , .NET 4.x
* Texture Compression : ASTC
* The following packages are already included in the project _manifest.json_
```
+ https://github.com/nukadelic/asw-shader-graph.git
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For faster builds you can swap to the Mono Scripting backend in `Project Settings > Player > Other Settings > Configuration > Scripting Backend` , but it is required to have IL2CPP when publishing the application on the store

### App space wrap object tearing

For some reason the standard URP lit shader will cause all sorts of abnnormal reandering anomalies, here a few screenshots were I have attached a simple Urp/Lit cube to my hands , the same is true if you would attach any other object that exists in the sample scene - as logn as the object is stationary this will not happaned :

![urp-tear](https://raw.githubusercontent.com/nukadelic/unity-application-spacewarp/master/Img/urp-tear.png)

It doesn't matter if you attach the object to your hand or just move it around in the scene , the same will be true for any object in motion which is using the borken material.

![cube](https://raw.githubusercontent.com/nukadelic/unity-application-spacewarp/master/Img/cube.gif)


### Links

* UPM packages are from the oculus [ASW Render pipeline](https://github.com/Oculus-VR/Unity-Graphics/tree/2020.3/oculus-app-spacewarp) , from the following branch: [50a6799](https://github.com/Oculus-VR/Unity-Graphics/tree/50a6799b67a17ed743ab121147eabcdfc8a131a4), view point of fork from Unity URP 10.x to oculus-asw here : [git-compare](https://github.com/Unity-Technologies/Graphics/compare/10.x.x/release...Oculus-VR:2020.3/oculus-app-spacewarp)
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