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☢ Atomic Atlas ☢

🏛 ABOUT 🏛

Atomic Atlas is an open-source map generator for Dominions 6 that is designed to address the shortcomings of other map generators.

🏗 IMPROVEMENTS 🏗

  • A simplified, minimal interface that takes up less screen space. The settings panel will house several tabs for all of the relevant data users need to change.
  • Support for 1-9 planes.
  • Nodes can be manually added, moved around, and deleted.
  • Connections can be manually added and deleted.
  • Runtime validation for maps to ensure bad data isn't being generated.
  • Atomic Atlas uses dependency injection to keep systems decoupled properly with clear interfaces. The app uses a state machine to simplify its execution flow and there is a generic data loading system that it uses for handling nation data, strategy data, procedural province naming data, and any other serializable data.
  • Modular software design means new custom map generation algorithms will be easy to add and use.
  • Dominions 6 introduced a new map format: d6m. This allows the game to handle the rendering of map art, all the map generator has to do is output the province information in the d6m file.

🗺 ROADMAP 🗺

Work is underway on the map generator and several features are complete. Here is a mostly un-ordered list of features that need to be completed. Once all MVP features are complete, I can release a 1.0 version of this map generator.

🏅 Features For MVP 🏅

  • Core architecture: Data loading
  • Core architecture: Control inversion
  • Core architecture: App state machine
  • Core architecture: Manager classes
  • Core architecture: Modular world generator system
  • Core architecture: Camera controls (zoom, pan)
  • Core architecture: Basic map editor tooling for province nodes
  • Core architecture: Basic map editor tooling for province connections
  • UI: Main HUD
  • UI: Context menu for manual editor tools
  • UI: Game settings menu
  • UI: Generator settings menu
  • Modular interface for configuring map generation
  • Interactive node and connection generation
  • A simple default map generation strategy that is configurable
  • Province visualization with 2D generated meshes
  • Visual representation of vertical and horizontal wrapped provinces
  • Connection visualization with color coding
  • .D6M file output
  • .MAP file output

🏆 Advanced Features 🏆

  • Runtime validation for manual editor tools to ensure users aren't creating bad data
  • UI: Errors and warnings menu

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