Second iteration of the Lichess mobile app.
The project is still in early stage of development. Drastic changes may still happen, including project structure.
If you want to contribute, please read the contributing guide.
Follow the flutter guide to install flutter on your operating system.
This project is meant to run on iOS and Android, so you need to follow the "Platform setup" section of that guide to install the iOS and/or Android platform.
Note that this project is not meant to be run on web platform.
You will need a local lila (lichess server scala app) instance to work on this project. You will also need to setup lila-ws (websocket server).
Instructions to install both are found in the lila wiki.
The mobile application is configured by default to target http://127.0.0.1:9663
and ws://127.0.0.1:9664
, so keep these when installing lila.
First run the code generator:
flutter pub get
dart run build_runner watch
Check you have some connected device with: flutter devices
.
If you target an android device you need to run these commands so the device can reach the local lila instance:
adb reverse tcp:9663 tcp:9663
adb reverse tcp:9664 tcp:9664
Then run on your device:
flutter run -d <my_device>
You can find more information about emulators in the wiki.
You can find more information about the flutter run
command by running flutter run --help
.
Do not edit the app_en.arb
file by hand, this file is generated.
More information in the wiki.
Only for members of lichess team.
- Bump the pubspec.yaml version number. This can be in a PR making a change or a separate PR. Use semantic versioning to determine which part to increment. The version number after the + should also be incremented. For example 0.3.3+000303 with a patch should become 0.3.4+000304.
- Run workflow Draft GitHub Release
- Run workflow Deploy to Play Store