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GLSL vertex displacement mapping applied on a sphere and mouse-interactive.

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num3ric/vertexSphere

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This project was built on Mac OS 10.6.4 in XCode. You are on your own on Windows where you'll have to import resources differently.

Éric Renaud-Houde
num3ric.com
08 July 2010

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GLSL vertex displacement mapping applied on a sphere and mouse-interactive.

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