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InstancedStaticMeshComponent-BatchUpdateInstanceTransforms(int_Transform--_bool_bool_bool).md

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InstancedStaticMeshComponent.BatchUpdateInstanceTransforms(int, UnrealEngine.Framework.Transform[], bool, bool, bool) Method

Updates the transform for an array of instances

public bool BatchUpdateInstanceTransforms(int startInstanceIndex, UnrealEngine.Framework.Transform[] instanceTransforms, bool worldSpace=false, bool markRenderStateDirty=false, bool teleport=false);

Parameters

startInstanceIndex System.Int32
The starting index of the instances to update

instanceTransforms Transform[]
The new transforms to apply

worldSpace System.Boolean
If true, the new transforms are interpreted as a world space transforms, otherwise it is interpreted as local space

markRenderStateDirty System.Boolean
If the render state is marked as dirty the change should be visible immediately

teleport System.Boolean
Whether the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity)

Returns

System.Boolean
true if successful