A component that efficiently renders multiple instances of the same StaticMeshComponent
public class InstancedStaticMeshComponent : UnrealEngine.Framework.StaticMeshComponent
Inheritance System.Object 🡒 ActorComponent 🡒 SceneComponent 🡒 PrimitiveComponent 🡒 MeshComponent 🡒 StaticMeshComponent 🡒 InstancedStaticMeshComponent
Derived
↳ HierarchicalInstancedStaticMeshComponent
- AddInstance(UnrealEngine.Framework.Transform)
- AddInstances(UnrealEngine.Framework.Transform[])
- BatchUpdateInstanceTransforms(int, UnrealEngine.Framework.Transform[], bool, bool, bool)
- ClearInstances()
- GetInstanceTransform(int, UnrealEngine.Framework.Transform, bool)
- RemoveInstance(int)
- UpdateInstanceTransform(int, UnrealEngine.Framework.Transform, bool, bool, bool)