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Interoperability with blueprints #115

Answered by nxrighthere
Dejon asked this question in Help
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Are ISystem classes automatically generated, or are they instantiated somewhere that I can't find? Can there only ever one existing at a time?

It's a custom abstraction in user code.

When I look at the BlueprintExtensibility script (as mentioned above, not sure where this gets instantiated) and the corresponding BlueprintActor blueprint, I see where BlueprintActor calls the TestBlueprintActorFunction, passing a reference to itself. While the function is called on a non-static class, and the method is non-static as well, the BlueprintActor would effectively treat it as such as there is no way to determine specific instances of BlueprintExtensibility. I'd really like to give the plugin a…

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