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Does UnrealCLR allow to incorporate existing C# libraries and frameworks into UE4? #69

Answered by nxrighthere
Zenahr asked this question in Help
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Yes, it's possible. Some libraries might not work correctly with the plugin primary because of the assembly load context. In such cases, debugging is required to determine and report issues to the library maintainers, so they can enable assembly unloadability.

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Converted from issue

This discussion was converted from issue #69 on December 12, 2020 09:09.