A utility library for building generic file loading plugins for esbuild that are compatible with Deno
runtime and its esbuild plugin (jsr:@luca/esbuild-deno-loader
).
// TODO: never
To put it simply, a subclass of {@link "loader"!GenericLoader} performs the following steps in order:
- {@link "loader"!GenericLoader.extractDeps} parses the dependencies of the provided
content
. - {@link "loader"!GenericLoader.parseToJs} creates a javascript-code that dynamically imports the dependencies, and exports the original
content
. - you pass the javacscript-code to
esbuild
for bundling and transformation of the import statements. - {@link "loader"!GenericLoader.unparseFromJs} parses the resulting output javascript-code and extracts the new path names of the dependencies.
- {@link "loader"!GenericLoader.injectDeps} merges back the parsed dependencies to the original
content
.
Here is how you would typically use a subclass of the {@link "loader"!GenericLoader}:
- instantiate a {@link "loader"!GenericLoader} instance with optional config (which currently does nothing).
// make sure that you have extended `GenericLoader` and redefined the abstract methods
class MyLoader extends GenericLoader {}
const my_file_loader = new MyLoader({
path: "D:/my/project/my_file.xyz",
})
- convert the contents of the file you wish to bundle to equivalent javascript code using the {@link "loader"!GenericLoader.parseToJs} method.
const js_content = await my_file_loader.parseToJs()
- pass the js content to your esbuild plugin's
onLoad
result, or use it as an entrypoint viastdin
.
const build_result = await esbuild.build({
absWorkingDir: "D:/my/project/",
splitting: true, // required, so that the bundled `js_content` imports the referenced dependency files, instead of having them injected.
format: "esm", // required for the `splitting` option to work
bundle: true, // required, otherwise all links/dependencies will be treated as "external" and won't be transformed.
outdir: "./out/", // required, for multiple output files
write: false, // required, because the bundled content needs to exist in-memory for us to transform/unparse it back to its original form.
minify: true, // optiotnal, useful for treeshaking.
chunkNames: "[ext]/[name]-[hash]", // optional, useful for specifying the structure of the output directory
assetNames: "assets/[name]-[hash]", // optional, useful for specifying the structure of the output directory
plugins: [...denoPlugins()], // optional, use the Deno esbuild plugin to resolve "http://", "file://", "jsr:", and "npm:" imports.
stdin: {
contents: js_content,
loader: "ts",
resolveDir: "D:/my/project/",
sourcefile: "D:/my/project/my_file.xyz",
},
})
- once the build is complete, convert back the bundled entrypoint from javascript to your file's format using the {@link "loader"!GenericLoader.unparseFromJs} method.
const js_content_bundled = build_result.outputFiles[0].text // assuming that the first output file corresponds to your entrypoint
const my_file_bundled = await my_file_loader.unparseFromJs(js_content_bundled)
- merge back the string contents of
my_file_bundled
tobuild_results.outputFiles
, and then write the outputs to the filesystem using the {@link "fs"!writeOutputFiles} utility function.
const { hash, path } = outputs.outputFiles[0]
build_result.outputFiles[0] = { text: my_file_bundled, hash, path }
await writeOutputFiles(outputs.outputFiles)