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Merge pull request #30 from GTD-Carthage/obsidian
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Armaetus authored Apr 29, 2021
2 parents 0a86d03 + f5af89c commit 8b16976
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Showing 133 changed files with 1,097 additions and 465 deletions.
2 changes: 1 addition & 1 deletion engines/vanilla.lua
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ OB_ENGINES["vanilla"] =
{
label = _("Vanilla DOOM"),

priority = 100, -- this makes it toppest-most, and the most defaultest engine
priority = 100,

game = "doomish",

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2 changes: 1 addition & 1 deletion engines/zdoom.lua
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ end
OB_ENGINES["zdoom"] =
{
label = _("ZDoom-ish"),
priority = 95,
priority = 101,

extends = "boom",

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13 changes: 2 additions & 11 deletions games/chex/levels.lua
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Expand Up @@ -180,19 +180,10 @@ function CHEX3.get_levels()
end
end

-- handling for street mode
-- handling for street mode
-- actual handling for urban percentages are done
-- MSSP-TODO: Clean this up! Down with cascading elseif statements!
if not LEV.is_procedural_gotcha or not LEV.prebuilt then
if OB_CONFIG.streets_mode == "75" and rand.odds(75) then
LEV.has_streets = true
elseif OB_CONFIG.streets_mode == "50" and rand.odds(50) then
LEV.has_streets = true
elseif OB_CONFIG.streets_mode == "25" and rand.odds(25) then
LEV.has_streets = true
elseif OB_CONFIG.streets_mode == "13" and rand.odds(13) then
LEV.has_streets = true
elseif OB_CONFIG.streets_mode == "all" then
if rand.odds(gui.get_module_slider_value("ui_arch", "float_streets_mode")) then
LEV.has_streets = true
end
end
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