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Merge pull request #26 from GTD-Carthage/obsidian
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Armaetus authored Apr 18, 2021
2 parents 5342d7d + f31b102 commit d895df1
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Showing 8 changed files with 118 additions and 45 deletions.
Binary file modified games/doom/data/ObAddon_Textures_2.wad
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34 changes: 34 additions & 0 deletions games/doom/fabs/picture/armaetus_pic_EPIC_wall_vending.lua
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@@ -0,0 +1,34 @@
PREFABS.Pic_in_wall_vending_machines =
{
file = "wall/armaetus_pic_EPIC_wall_vending.wad",
map = "MAP01",

prob = 25,
env = "building",
theme = "!hell",

texture_pack = "armaetus",

where = "seeds",

height = 128,

seed_w = 2,
seed_h = 1,

bound_z1 = 0,
bound_z2 = 128,

tex_OBVNMCH1 =
{
OBVNMCH1 = 50,
OBVNMCH2 = 50,
OBVNMCH3 = 50,
OBVNMCH4 = 50,
OBVNMCH5 = 50,
},

z_fit = "top",

--sound = "Vending_Machine_Hum", -- Needs ambient sound thing applied!
}
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37 changes: 0 additions & 37 deletions games/doom/fabs/wall/armaetus_EPIC_wallvending.lua

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Binary file removed games/doom/fabs/wall/armaetus_EPIC_wallvending.wad
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3 changes: 3 additions & 0 deletions games/doom/fabs/wall/gtd_wall_tech_top_corner_light_set.lua
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ PREFABS.Wall_tech_windows_top_corner_light_diag =
PREFABS.Wall_tech_windows_top_corner_light_hell =
{
template = "Wall_tech_windows_top_corner_light",

theme = "hell",

tex_TEKLITE2 = "SKINEDGE",
Expand All @@ -39,6 +40,8 @@ PREFABS.Wall_tech_windows_top_corner_light_hell =
PREFABS.Wall_tech_windows_top_corner_light_diag_hell =
{
template = "Wall_tech_windows_top_corner_light",
map = "MAP02",

theme = "hell",

where = "diagonal",
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5 changes: 5 additions & 0 deletions modules/zdoom_armaetus_materials.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1330,6 +1330,11 @@ ARMAETUS_MATERIALS = {
OBTBSLV4 = { t="OBTBSLV4", f="SHINY03"},
OBTBSLV5 = { t="OBTBSLV5", f="FLAT3"},

-- silver wall, bronze-framed (256px)
OBTSVBZ1 = { t="OBTSVBZ1", f="G8_BRNF1"},
OBTSVBZ2 = { t="OBTSVBZ2", f="G8_BRNF2"},
OBTSVBZ3 = { t="OBTSVBZ3", f="G8_BRNF3"},

-- silver walls (128px)
OBTBSTX1 = { t="OBTBSTX1", f="SHINY03"},
OBTBSTX2 = { t="OBTBSTX2", f="GRATE1"},
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84 changes: 76 additions & 8 deletions modules/zdoom_armaetus_themes.lua
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ ARMAETUS_ROOM_THEMES =
FLAT1 = 1
}
},
-- END OF HALLWAY THEMES
-- END OF HALLWAY THEMES

tech_GrayMet =
{
Expand Down Expand Up @@ -263,7 +263,11 @@ ARMAETUS_ROOM_THEMES =
G8_BR2GY = 20,
G8_BR3GY = 20,

OBTSBGRE = 10
OBTSBGRE = 10,

OBTSVBZ1 = 20,
OBTSVBZ2 = 20,
OBTSVBZ3 = 20,
},

floors =
Expand Down Expand Up @@ -800,7 +804,12 @@ ARMAETUS_ROOM_THEMES =

OBTBSTX1 = 15,
OBTBSTX2 = 15,
OBTBSTX3 = 15
OBTBSTX3 = 15,

OBTSVBZ1 = 15,
OBTSVBZ2 = 15,
OBTSVBZ3 = 15,

},

floors =
Expand Down Expand Up @@ -871,6 +880,11 @@ ARMAETUS_ROOM_THEMES =
G8_BR3GY = 10,

OBTSBGRE = 8,

OBTSVBZ1 = 10,
OBTSVBZ2 = 10,
OBTSVBZ3 = 10,

},

floors =
Expand Down Expand Up @@ -980,7 +994,12 @@ ARMAETUS_ROOM_THEMES =
G8_BR2GY = 20,
G8_BR3GY = 20,

OBTSBGRE = 8
OBTSBGRE = 8,

OBTSVBZ1 = 15,
OBTSVBZ2 = 15,
OBTSVBZ3 = 15,

},

floors =
Expand Down Expand Up @@ -1051,7 +1070,11 @@ ARMAETUS_ROOM_THEMES =

G8_BRNW1 = 20,
G8_BRNW2 = 20,
G8_BRNW3 = 20
G8_BRNW3 = 20,

OBTSVBZ1 = 10,
OBTSVBZ2 = 10,
OBTSVBZ3 = 10,
},

floors =
Expand Down Expand Up @@ -1343,6 +1366,14 @@ ARMAETUS_ROOM_THEMES =
GOTH48 = 15,
GOTH49 = 15,

--
BRIC9GRN = 15,
BRIC9GRY = 15,
BRIC9TAN = 15,
BRICEGRN = 15,
BRICEGRY = 15,

--
OBTBSLB3 = 15,
OBTBSLB4 = 15,

Expand Down Expand Up @@ -1528,6 +1559,10 @@ ARMAETUS_ROOM_THEMES =
HELLCMT2 = 20,
HELLCMT7 = 15,
HELLCMT8 = 15,

OBTSVBZ1 = 15,
OBTSVBZ2 = 15,
OBTSVBZ3 = 15,
},

floors =
Expand Down Expand Up @@ -1739,6 +1774,8 @@ ARMAETUS_ROOM_THEMES =
EGYPT04 = 50,
EGYPT05 = 50,
EGYPT06 = 50,

BRIC9TAN = 50,
},

floors =
Expand Down Expand Up @@ -1862,6 +1899,10 @@ ARMAETUS_ROOM_THEMES =
G7_GOGN1 = 10,
G7_GOGN2 = 10,
G7_GOGN3 = 10,

OBTSVBZ1 = 10,
OBTSVBZ2 = 10,
OBTSVBZ3 = 10,
},

floors =
Expand Down Expand Up @@ -2791,7 +2832,11 @@ ARMAETUS_ROOM_THEMES =
G8_BRNW3 = 10,
G8_BR1GY = 10,
G8_BR2GY = 10,
G8_BR3GY = 10
G8_BR3GY = 10,

OBTSVBZ1 = 10,
OBTSVBZ2 = 10,
OBTSVBZ3 = 10
},

floors =
Expand Down Expand Up @@ -4341,7 +4386,11 @@ ARMAETUS_THEMES =
G8_BRNW3 = 10,
G8_BR1GY = 10,
G8_BR2GY = 10,
G8_BR3GY = 10
G8_BR3GY = 10,

OBTSVBZ1 = 15,
OBTSVBZ2 = 15,
OBTSVBZ3 = 15,
},

fences =
Expand Down Expand Up @@ -4663,6 +4712,14 @@ ARMAETUS_THEMES =
BRONZE1 = 10,
BRONZE3 = 10,

--
BRIC9GRN = 15,
BRIC9GRY = 15,
BRIC9TAN = 15,
BRICEGRN = 15,
BRICEGRY = 15,

--
OBTBSLV1 = 15,
OBTBSLV2 = 15,

Expand All @@ -4676,7 +4733,11 @@ ARMAETUS_THEMES =

OBTBSB2B = 15,
OBTBSB3B = 15,
OBTBSB4B = 15
OBTBSB4B = 15,

OBTSVBZ1 = 15,
OBTSVBZ2 = 15,
OBTSVBZ3 = 15,
},

fences =
Expand Down Expand Up @@ -5088,6 +5149,13 @@ ARMAETUS_THEMES =
CRGRSWLL = 7,
CRHRTWLL = 7,

--
BRIC9GRN = 15,
BRIC9GRY = 15,
BRIC9TAN = 15,
BRICEGRN = 15,
BRICEGRY = 15,

-- MSSP stuff
OBTBSLB2 = 15,
OBTBSLB3 = 15,
Expand Down

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