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Update documentation
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bfierz committed Dec 3, 2020
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1 change: 1 addition & 0 deletions docs/BACKENDS.md
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Expand Up @@ -68,6 +68,7 @@ List of Renderer Backends:
imgui_impl_opengl2.cpp ; OpenGL 2 (legacy, fixed pipeline <- don't use with modern OpenGL context)
imgui_impl_opengl3.cpp ; OpenGL 3/4, OpenGL ES 2, OpenGL ES 3 (modern programmable pipeline)
imgui_impl_vulkan.cpp ; Vulkan
imgui_impl_wgpu.cpp ; WebGPU

List of high-level Frameworks Backends (combining Platform + Renderer):

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1 change: 1 addition & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -54,6 +54,7 @@ Breaking Changes:
incoming Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
to other data structures. (#2636)
- Backends: WebGPU: Added backend for WebGPU support in imgui_impl_wgpu [@bfierz]


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4 changes: 4 additions & 0 deletions docs/EXAMPLES.md
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Expand Up @@ -98,6 +98,10 @@ Emcripten + SDL2 + OpenGL3+/ES2/ES3 example. <BR>
Note that other examples based on SDL or GLFW + OpenGL could easily be modified to work with Emscripten.
We provide this to make the Emscripten differences obvious, and have them not pollute all other examples.

[example_emscripten_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten_wgpu/) <BR>
Emcripten + GLFW + WebGPU example. <BR>
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_wgpu.cpp

[example_glfw_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_metal/) <BR>
GLFW (Mac) + Metal example. <BR>
= main.mm + imgui_impl_glfw.cpp + imgui_impl_metal.mm
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