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Version 1.90.6
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ocornut committed May 8, 2024
1 parent 0d483a1 commit 6ccc561
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6 changes: 4 additions & 2 deletions docs/CHANGELOG.txt
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- Please report any issue!

-----------------------------------------------------------------------
VERSION 1.90.6 WIP (In Progress)
VERSION 1.90.6 (Released 2024-05-08)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.6

Breaking changes:

- TreeNode: Fixed a layout inconsistency when using a empty/hidden label followed
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
mitigate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
- Backends: OpenGL3: Detect ES3 contexts on desktop based on version string,
to e.g. avoid calling glPolygonMode() on them. (#7447) [@afraidofdark, @ocornut]
- Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) [@ShadowNinja, @vanfanel]
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4 changes: 2 additions & 2 deletions imgui.cpp
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (main code and documentation)

// Help:
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.

- 2024/04/18 (1.90.6) - treeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
- 2024/04/18 (1.90.6) - TreeNode: Fixed a layout inconsistency when using an empty/hidden label followed by a SameLine() call. (#7505, #282)
- old: TreeNode("##Hidden"); SameLine(); Text("Hello"); // <-- This was actually incorrect! BUT appeared to look ok with the default style where ItemSpacing.x == FramePadding.x * 2 (it didn't look aligned otherwise).
- new: TreeNode("##Hidden"); SameLine(0, 0); Text("Hello"); // <-- This is correct for all styles values.
with the fix, IF you were successfully using TreeNode("")+SameLine(); you will now have extra spacing between your TreeNode and the following item.
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4 changes: 2 additions & 2 deletions imgui.h
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// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.6 WIP"
#define IMGUI_VERSION_NUM 19054
#define IMGUI_VERSION "1.90.6"
#define IMGUI_VERSION_NUM 19060
#define IMGUI_HAS_TABLE

/*
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.90.6 WIP
// dear imgui, v1.90.6
// (widgets code)

/*
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