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Multiple different inputs are being selected and edited at the same time #5360
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Thanks for the detailed report and for filling out the template! You have a widget ID collision, see this FAQ entry for details. |
You'll probably want to use |
Thank you for the info!:) I proceeded with what Omar told me on the next comment! |
Thanks a bunch! |
Also #74, #96, #480, #501, #647, #654, #719, #843, #894, #1057, #1173, #1390, #1414, #1556, #1768, #2041, #2116, #2330, #2475, #2562, #2667, #2807, #2885, #3102, #3375, #3526, #3964, #4008, #4070, #4158, #4172, #4199, #4375, #4395, #4471, #4548, #4612, #4631, #4657, #4796, #5210, #5303, #5360, #5393, #5533, #5692, #5707, #5729, #5773, #5787, #5884, #6046, #6093, #6186, #6223, #6364, #6387, #6567, #6692, #6724, #6939, #6984, #7246, #7270, #7375, #7421, #7434, #7472, #7581, #7724, #7926, #7937 and probably more.. Tagging to increase visibility!
Docking branch (but I recall having this issue some years ago as well, using the main branch).
VS compiler
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Operating System: Windows
Multiple inputs are being selected and edited at the same time
First of all, thank you a lot for your time :). I have a vector of (pair <string, std::any>) and I am iterating it in order to draw some inputs (text, float, int, vec3, etc.), and when I try to edit one of them, every of the inputs drawn is selected and edited.
This is how it looks when I do not interact with it:
Code of the loop
// Here's some code anyone can copy and paste to reproduce your issue
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