bug fix: float precision overflow in IM_NORMALIZE2F_OVER_ZERO #6331
+1
−1
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when added vertices are particularly dense or close together, sometimes the resulting lines will crack, flicker, or even cover the entire screen, causing the screen to flicker Since a root-splitting calculation will be performed later, 0.001 is appropriate
affected functions: AddPolyline, AddConvexPolyFilled