Copyright (c) 2012-2013 ofxLeapMotion Team
MIT License.
For information on usage and redistribution, and for a DISCLAIMER OF ALL WARRANTIES, see the file, "LICENSE.txt," in this distribution.
See https://github.com/ofTheo/ofxLeapMotion for documentation as well as the OF forums.
ofxLeapMotion is an Open Frameworks addon for the LeapMotion that runs on Mac OS X and Windows. A linux example is not included but should be easy to get working.
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Use of this addon requires a Developer License from LeapMotion see: https://www.leapmotion.com/developers
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Once registered you should download and install the latest Leap Software from https://developer.leapmotion.com/sdk/v2
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To use ofxLeapMotion, first you need to download and install openFrameworks.
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To get a copy of the repository you can download the source from http://github.com/ofTheo/ofxLeapMotion or, alternatively, you can use git clone:
git clone git://github.com/ofTheo/ofxLeapMotion.git
- The addon should sit in
openFrameworks/addons/ofxLeapMotion/
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Xcode4: Open the Xcode project, select the "leapMotionExample Debug" scheme, and hit "Run".
To develop your own project based on ofxLeapMotion, simply copy the example project and rename it. You probably want to put it in your apps folder, for example, after copying:
openFrameworks/addons/ofxLeapMotion/example/ => openFrameworks/apps/myApps/example/
Then after renaming:
openFrameworks/apps/myApps/myLeapProject/
Rename the project in Xcode (do not rename the .xcodeproj file in Finder!): Slow double click the project name and rename (Xcode4)
In the Xcode project browser:
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add the ofxLeapMotion sources to the project:
- create a new group "ofxLeapMotion"
- drag these directories from ofxLeapMotion into this new group: ofxLeapMotion/src & ofxLeapMotion/libs
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IMPORTANT!
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On OS X, you must have this in the Run Script Build Phase of your Xcode project. where the first path ../../../addons/ofxLeapMotion/ is the path to the ofxLeapMotion addon.
cp -f ../../../addons/ofxLeapMotion/libs/lib/osx/libLeap.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/libLeap.dylib"; install_name_tool -change ./libLeap.dylib @executable_path/libLeap.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/$PRODUCT_NAME";
If you don't have this you'll see an error in the console: dyld: Library not loaded: @loader_path/libLeap.dylib
Feel free to log bug reports and issues to the ofxLeapMotion Github page: https://github.com/ofTheo/ofxLeapMotion/issues